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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to Advantage
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<blockquote data-quote="ThatGuySteve" data-source="post: 8063469" data-attributes="member: 7025775"><p>I like the Advantage mechanic, quick and simple to use, but it becomes a bit dull over time. When fighting a low AC creature like a zombie, hitting is almost certain. In that combat, Advantage is giving a small increase in the chance of getting a critical hit but overall still a low chance of changing the outcome.</p><p></p><p>I'd like to spice things up and see options to switch out what kind of bonus you get for having Advantage, rather than just always the same old roll twice. Alternatively, extra riders if both rolls are successful (like the old weapon feats from Unearthed Arcana did for axes if I remember correctly).</p><p></p><p>For example, if I'm attacking with a flail I could choose to make my attack roll twice as normal or to trip the enemy if I hit. Hammers could push, swords could impose Disadvantage on the targets next attack, etc. Doesn't have to be based on weapon type though, access to options could be gated by class features. It could be rolled into an existing feature, like fighting styles, or added separately.</p><p></p><p>My focus has been in terms of attack rolls in combat, but obviously there are Ability checks (with or without skill/tool proficiencies) and Saves that you could do something for.</p></blockquote><p></p>
[QUOTE="ThatGuySteve, post: 8063469, member: 7025775"] I like the Advantage mechanic, quick and simple to use, but it becomes a bit dull over time. When fighting a low AC creature like a zombie, hitting is almost certain. In that combat, Advantage is giving a small increase in the chance of getting a critical hit but overall still a low chance of changing the outcome. I'd like to spice things up and see options to switch out what kind of bonus you get for having Advantage, rather than just always the same old roll twice. Alternatively, extra riders if both rolls are successful (like the old weapon feats from Unearthed Arcana did for axes if I remember correctly). For example, if I'm attacking with a flail I could choose to make my attack roll twice as normal or to trip the enemy if I hit. Hammers could push, swords could impose Disadvantage on the targets next attack, etc. Doesn't have to be based on weapon type though, access to options could be gated by class features. It could be rolled into an existing feature, like fighting styles, or added separately. My focus has been in terms of attack rolls in combat, but obviously there are Ability checks (with or without skill/tool proficiencies) and Saves that you could do something for. [/QUOTE]
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