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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to Advantage
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<blockquote data-quote="Imaculata" data-source="post: 8063819" data-attributes="member: 6801286"><p>One of the things I dislike about the advantage system, is that the effects don't stack. If I give a party member advantage, and he already has it, it is wasted. But then again, I'm a fan of 3e. I like stacking bonusses.</p><p></p><p>Stacking bonuses is exactly one of the things that 5e intended to get away from. No more +2 and by +3, like in 3e. So if your idea is to stack advantage, I can't help but feel you are going against what the system was intended to solve in the first place; we don't want to be doing the math of counting bonuses and penalties in 5e. I think the original design philosophy should be respected and continued.</p><p></p><p>Perhaps there are other ways to make advantage more interesting, without making it stack. I like the idea of giving the player options on how to use advantage. I also like the idea of more strategic combat, and wider uses for various weapons (although beware of min maxing).</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8063819, member: 6801286"] One of the things I dislike about the advantage system, is that the effects don't stack. If I give a party member advantage, and he already has it, it is wasted. But then again, I'm a fan of 3e. I like stacking bonusses. Stacking bonuses is exactly one of the things that 5e intended to get away from. No more +2 and by +3, like in 3e. So if your idea is to stack advantage, I can't help but feel you are going against what the system was intended to solve in the first place; we don't want to be doing the math of counting bonuses and penalties in 5e. I think the original design philosophy should be respected and continued. Perhaps there are other ways to make advantage more interesting, without making it stack. I like the idea of giving the player options on how to use advantage. I also like the idea of more strategic combat, and wider uses for various weapons (although beware of min maxing). [/QUOTE]
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