Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to Advantage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 8066016"><p>Could you elaborate on the bold part? If somebody isn't interested in math, why do they have to do any math?</p><p></p><p>In general, I think your complaints are exactly what the design goals were, and I personally love the result.</p><p></p><p>I suppose there's an argument that if the goal of an "advanced" D&D is to restore some of the crunchiness of other editions, then maybe a more fiddly advantage system is appropriate. But in general my mantra is, "simple rules, complex implications". My general feeling is that adding a bunch of +'s and -'s is complex, but it's also pretty easy to figure out how to maximize the result. So you end up with "complex rules, simple optimization."</p><p></p><p>Although many people like to say that "advantage/disadvantage is approximately equal to +5/-5", that really oversimplifies it. It's a terribly simple system (especially since they cancel, regardless of how many you have on each side of the scale) yet the result is hard to quantify because it varies with the d20 result needed.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8066016"] Could you elaborate on the bold part? If somebody isn't interested in math, why do they have to do any math? In general, I think your complaints are exactly what the design goals were, and I personally love the result. I suppose there's an argument that if the goal of an "advanced" D&D is to restore some of the crunchiness of other editions, then maybe a more fiddly advantage system is appropriate. But in general my mantra is, "simple rules, complex implications". My general feeling is that adding a bunch of +'s and -'s is complex, but it's also pretty easy to figure out how to maximize the result. So you end up with "complex rules, simple optimization." Although many people like to say that "advantage/disadvantage is approximately equal to +5/-5", that really oversimplifies it. It's a terribly simple system (especially since they cancel, regardless of how many you have on each side of the scale) yet the result is hard to quantify because it varies with the d20 result needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to Advantage
Top