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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="KnightOfTheGrey" data-source="post: 8066059" data-attributes="member: 7025833"><p>I'm not sure I can explain any more clearly. If someone's not interested in math and they have to make a gameplay decision based on getting +/-1 it's easier for them to work out how much that matters than making a gameplay decision based on whether or not they have advantage.</p><p></p><p>As to the design goals of advantage/disadvantage vs. +/- numbers it feels like it unnecessarily constrains the design space because things can only do a binary on/off modifier. I can only ever apply one thing I can do to any combat situation. It isn't really a simple rule because the effects are hidden/nonlinear, and the implications aren't that complicated, because it takes away decision-making. A Barbarian with always-on advantage to attacks doesn't need to think about getting assistance on attacks because it doesn't do anything for them, so it's taking away from gameplay.</p></blockquote><p></p>
[QUOTE="KnightOfTheGrey, post: 8066059, member: 7025833"] I'm not sure I can explain any more clearly. If someone's not interested in math and they have to make a gameplay decision based on getting +/-1 it's easier for them to work out how much that matters than making a gameplay decision based on whether or not they have advantage. As to the design goals of advantage/disadvantage vs. +/- numbers it feels like it unnecessarily constrains the design space because things can only do a binary on/off modifier. I can only ever apply one thing I can do to any combat situation. It isn't really a simple rule because the effects are hidden/nonlinear, and the implications aren't that complicated, because it takes away decision-making. A Barbarian with always-on advantage to attacks doesn't need to think about getting assistance on attacks because it doesn't do anything for them, so it's taking away from gameplay. [/QUOTE]
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