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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to Advantage
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<blockquote data-quote="Nine Hands" data-source="post: 8066502" data-attributes="member: 4919"><p>I was thinking that having an effect related to rolling doubles on your Advantage/Disadvantage would be an interesting mechanic. It ends up being 1 in 20, which is similar to the chance of rolling a natural 20 or natural 1. </p><p></p><p>If you have Advantage AND you roll doubles AND you succeed, then maybe have a super critical success.</p><p>If you have Disadvantage AND you roll doubles AND you fail, then maybe have a super critical failure.</p><p></p><p>My only concern with this idea is that it can create a ton of specific rules. From my read through of Pathfinder 2, the critical success/failure has to be noted everywhere, since its not a generic rule to cover every situation. I think this makes creating homebrew spells more difficult. I'd recommend something generic to cover a majority of cases, with some specific rules for certain spells where it makes senses.</p><p></p><p>Note: I did not read all of the posts, so this may already have been mentioned <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Nine Hands, post: 8066502, member: 4919"] I was thinking that having an effect related to rolling doubles on your Advantage/Disadvantage would be an interesting mechanic. It ends up being 1 in 20, which is similar to the chance of rolling a natural 20 or natural 1. If you have Advantage AND you roll doubles AND you succeed, then maybe have a super critical success. If you have Disadvantage AND you roll doubles AND you fail, then maybe have a super critical failure. My only concern with this idea is that it can create a ton of specific rules. From my read through of Pathfinder 2, the critical success/failure has to be noted everywhere, since its not a generic rule to cover every situation. I think this makes creating homebrew spells more difficult. I'd recommend something generic to cover a majority of cases, with some specific rules for certain spells where it makes senses. Note: I did not read all of the posts, so this may already have been mentioned :( [/QUOTE]
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