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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to Advantage
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<blockquote data-quote="ThatGuySteve" data-source="post: 8071891" data-attributes="member: 7025775"><p>As I've said, I acknowledge the VTT issue is minor. I'm not going to be drawn on this further. If you feel you need to "win" harder on this topic you'll get no response from me.</p><p></p><p>I think Advantage is an elegant mechanic that could be expanded on. I think more rolls in the game are made in combat than anywhere else, particularly attack rolls, so I disagree with you saying it is only a small fraction of cases.</p><p></p><p>You can't crit with skills in 5E. Maybe you can in A5E? That is something that could be explored instead of trying to shut down a suggestion.</p><p></p><p>It would become a harder choice for barbarians as to whether they attack recklessly, if the chance of getting a crit is so much higher. In play, I've never seen a barbarian <em>not </em>use reckless attack. Tripping with your first attack, to get advantage on the 2nd, might be more appealing if more crits are on offer. I think my suggestion would change the tactics of combat, but it is very much off the top of my head.</p><p></p><p>Disadvantage would have the same effect as it always had, sorry, not really sure what you're last point was? If anything, being able to apply Disadvantage would be more useful to cancel out the risk of enemies attacking with Advantage.</p></blockquote><p></p>
[QUOTE="ThatGuySteve, post: 8071891, member: 7025775"] As I've said, I acknowledge the VTT issue is minor. I'm not going to be drawn on this further. If you feel you need to "win" harder on this topic you'll get no response from me. I think Advantage is an elegant mechanic that could be expanded on. I think more rolls in the game are made in combat than anywhere else, particularly attack rolls, so I disagree with you saying it is only a small fraction of cases. You can't crit with skills in 5E. Maybe you can in A5E? That is something that could be explored instead of trying to shut down a suggestion. It would become a harder choice for barbarians as to whether they attack recklessly, if the chance of getting a crit is so much higher. In play, I've never seen a barbarian [I]not [/I]use reckless attack. Tripping with your first attack, to get advantage on the 2nd, might be more appealing if more crits are on offer. I think my suggestion would change the tactics of combat, but it is very much off the top of my head. Disadvantage would have the same effect as it always had, sorry, not really sure what you're last point was? If anything, being able to apply Disadvantage would be more useful to cancel out the risk of enemies attacking with Advantage. [/QUOTE]
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