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<blockquote data-quote="tetrasodium" data-source="post: 8084347" data-attributes="member: 93670"><p>google pf2 talismans, t<a href="https://www.reddit.com/r/Pathfinder2e/comments/emgmb5/are_talismans_worth_buying/" target="_blank">his</a> was one of the first few links.</p><p>[spoiler="some good quotes from it"]</p><ul> <li data-xf-list-type="ul">"Thanks for the breakdown. Looks like I’ve been underestimating Talismans."</li> <li data-xf-list-type="ul">" I get that talismans in particular are tough investments, given most of them have a specific trigger, but I love giving them out as extra treasure to encourage their use. As a PC, investing in them might be a bit of a money sink, but a lot of them give pretty nice conditional bonuses. "</li> <li data-xf-list-type="ul">"Yeah I feel like getting them as loot is nice. I have a Feather Step Token from our last session and as a Rogue I’m like this could be useful for keeping me mobile, noice."</li> <li data-xf-list-type="ul">"A lot of talismans are free actions, though. So even with the specific trigger that makes them pretty strong. Scrolls are good, but take an action or more and require that you have a spell list with that spell."</li> <li data-xf-list-type="ul">"I usually don't place much value in consumables. They can be nice drops for flavorful treasure/rewards to sprinkle amongst more valuable loot."</li> <li data-xf-list-type="ul">"I've gotten some good use out of Fear Gem. It's nice to lay on a frightened condition from a Strike instead of trying to use intimidate with a low Cha character "</li> <li data-xf-list-type="ul">"Most of all they're worth <em>crafting</em>, because for the price of 1 (if even that) you get 4. Hahah, yeah sure"</li> <li data-xf-list-type="ul">"i agree they are underrated. People seem to want magic items with the most benefit. PCs get a ton of magic items and consumables as it is. End of 5th level a PC will have received 5 permanent and 8 consumable magic items wth plenty of money to buy more. There is room for talismans vs duplicates of the non situational items."</li> <li data-xf-list-type="ul">"I feel the Crying Angel Pendant is worthwhile to have at least one of. It prevents inflicting damage by critically failing a Treat Wounds check by turning the crit fail to a regular fail."</li> <li data-xf-list-type="ul">"There's a few that give fairly unique buffs, like being able to walk on water, or reduce falling damage"</li> </ul><p>[/spoiler]</p><p>The bonus/benefit they give is generally low, so the cost of forgetting to use it is also low cutting off the entire "players need to remember to use" argument. The benefit/bonus is often nice enough to be a welcome surprise or a useful cherry on top of a concept. More than all that though is that a GM can give them out pretty regularly & not worry enough to start micromanaging a wold be crafter pc from churning out a bunch during some downtime allowing the crafter to feel empowered & like her choices mattered more often when those talismans trigger. Your complaint that they are not as good as powerful magic items intended to be given/crafted less frequently & with higher hurdles to do so ignores that they are not intended to fill that other niche. If you feel like they are too weak, it's trivial for you as a gm to custom make more powerful ones & test them out as a drop before letting players buy/craft them.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8084347, member: 93670"] google pf2 talismans, t[URL='https://www.reddit.com/r/Pathfinder2e/comments/emgmb5/are_talismans_worth_buying/']his[/URL] was one of the first few links. [spoiler="some good quotes from it"] [LIST] [*]"Thanks for the breakdown. Looks like I’ve been underestimating Talismans." [*]" I get that talismans in particular are tough investments, given most of them have a specific trigger, but I love giving them out as extra treasure to encourage their use. As a PC, investing in them might be a bit of a money sink, but a lot of them give pretty nice conditional bonuses. " [*]"Yeah I feel like getting them as loot is nice. I have a Feather Step Token from our last session and as a Rogue I’m like this could be useful for keeping me mobile, noice." [*]"A lot of talismans are free actions, though. So even with the specific trigger that makes them pretty strong. Scrolls are good, but take an action or more and require that you have a spell list with that spell." [*]"I usually don't place much value in consumables. They can be nice drops for flavorful treasure/rewards to sprinkle amongst more valuable loot." [*]"I've gotten some good use out of Fear Gem. It's nice to lay on a frightened condition from a Strike instead of trying to use intimidate with a low Cha character " [*]"Most of all they're worth [I]crafting[/I], because for the price of 1 (if even that) you get 4. Hahah, yeah sure" [*]"i agree they are underrated. People seem to want magic items with the most benefit. PCs get a ton of magic items and consumables as it is. End of 5th level a PC will have received 5 permanent and 8 consumable magic items wth plenty of money to buy more. There is room for talismans vs duplicates of the non situational items." [*]"I feel the Crying Angel Pendant is worthwhile to have at least one of. It prevents inflicting damage by critically failing a Treat Wounds check by turning the crit fail to a regular fail." [*]"There's a few that give fairly unique buffs, like being able to walk on water, or reduce falling damage" [/LIST] [/spoiler] The bonus/benefit they give is generally low, so the cost of forgetting to use it is also low cutting off the entire "players need to remember to use" argument. The benefit/bonus is often nice enough to be a welcome surprise or a useful cherry on top of a concept. More than all that though is that a GM can give them out pretty regularly & not worry enough to start micromanaging a wold be crafter pc from churning out a bunch during some downtime allowing the crafter to feel empowered & like her choices mattered more often when those talismans trigger. Your complaint that they are not as good as powerful magic items intended to be given/crafted less frequently & with higher hurdles to do so ignores that they are not intended to fill that other niche. If you feel like they are too weak, it's trivial for you as a gm to custom make more powerful ones & test them out as a drop before letting players buy/craft them. [/QUOTE]
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