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Changes to Combat from my Experience
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<blockquote data-quote="Bastoche" data-source="post: 2478075" data-attributes="member: 306"><p>Each game has a specific main goal to achieve (beside "fun" of course). D&D (3E at least) is aimed at balance and simplicity. So when one suggest a house rule for D&D that is minor enough to be relevant (IMO) is one that goes toward that goal. If the house rule makes the system either better balanced or simpler, you're in buisness. </p><p></p><p>So any house rule that suggest more realism is flawed if it makes the game less balanced or more complicated than what it was before. As long as all the players (including the DM) is fine with that rule, the opinions of fellow forumers are meaningless <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm truly amazed at people who changes the armor class or hit point system. Or the system creation. More often than not it makes the system more complicated of more realistic. It's always a bad idea. It takes much less time to pickup a game that was play tested already and that is readily available. IMO at least.</p><p></p><p>If you think balance and simplicity is the most important part of the rules system of your RPG experience, house ruling D&D is fine. If what you want is realism, you're better off with another system.</p><p></p><p>I think that from my personnal experience, I agree with your suggestions from a realism perspective but I personnally think it makes the rule a bit more complicated.</p><p></p><p>As for the balance point of view, adding such abilities to two weapon fighting would warrant re integrating the ambidextery feat and it's requirement for 2wf just for ake of balancing the added powers. BTW, in the forgotten realms campaing setting, there's a feat called twin sword style that more or less duplicate your first suggestion so it's not that far out. however it applies to only one opponent as a dodge bonus.</p><p></p><p>Bottom line: to allow your custom rules I would require a feat for each to be effective. It the case of two handed weapons, make them exotic weapons.</p></blockquote><p></p>
[QUOTE="Bastoche, post: 2478075, member: 306"] Each game has a specific main goal to achieve (beside "fun" of course). D&D (3E at least) is aimed at balance and simplicity. So when one suggest a house rule for D&D that is minor enough to be relevant (IMO) is one that goes toward that goal. If the house rule makes the system either better balanced or simpler, you're in buisness. So any house rule that suggest more realism is flawed if it makes the game less balanced or more complicated than what it was before. As long as all the players (including the DM) is fine with that rule, the opinions of fellow forumers are meaningless ;) I'm truly amazed at people who changes the armor class or hit point system. Or the system creation. More often than not it makes the system more complicated of more realistic. It's always a bad idea. It takes much less time to pickup a game that was play tested already and that is readily available. IMO at least. If you think balance and simplicity is the most important part of the rules system of your RPG experience, house ruling D&D is fine. If what you want is realism, you're better off with another system. I think that from my personnal experience, I agree with your suggestions from a realism perspective but I personnally think it makes the rule a bit more complicated. As for the balance point of view, adding such abilities to two weapon fighting would warrant re integrating the ambidextery feat and it's requirement for 2wf just for ake of balancing the added powers. BTW, in the forgotten realms campaing setting, there's a feat called twin sword style that more or less duplicate your first suggestion so it's not that far out. however it applies to only one opponent as a dodge bonus. Bottom line: to allow your custom rules I would require a feat for each to be effective. It the case of two handed weapons, make them exotic weapons. [/QUOTE]
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