Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changes to Combat from my Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SBMC" data-source="post: 2484220" data-attributes="member: 30040"><p>I agree with great enthusiasm. </p><p> </p><p>TWF:</p><p>In addition the assumption is that if you have the TWF feat you automaticaly are an expert at it. This also nulifies the additional TWF feats out there. The reality is that in history VERY FEW every fought with two weapons or one reason - it is INCREDIBLY difficult. Perhaps not to a Master of Martial Arts - but a 1st level character with the TWF feat is certainly not a "Master". This level of mastery required has been documented and seen in practice in virtualy every martial arts dicipline in the world - including the far east. </p><p> </p><p>I would suggest - To get the same result you are looking for - add Homemade feats:</p><p> </p><p><strong>Example </strong><em>(these may already exist someplace in one form or another):</em></p><p>Two Weapon Blocking: </p><p>Prereq: TWF, TWD, <em><strong>There should be at least on more - what ???</strong></em></p><p>You may use your offhand attack (provided you have not already used it during the round) to attempt to block an attack by a melee weapon that has hit you. Make an attack role; if it beats the attack roll your opponent made to hit you the attack is blocked (and one of your offhand attacks has been used up). If the opponant made a critical hit and it is confirmed via the second dice roll it cannot be blocked in this manner.</p><p>Extra Note: Perhaps also allow an improved version that lets them burn AoO's in the same way - with a limit per round.</p><p> </p><p>IMO In this way it "costs" the character something (a core cocept of all gaming mechanics), it does not allow a newbie PC to get a massive booster to AC, it does not make the sheild obsolete and it does not allow the character to "double up" on one feat (defense and offense with TWF in this case).</p><p> </p><p>Feats exist for this purpose and why there are so darn many of them; to allow characters to do amazing things. However your ideas are "freebies" that add to existing feats with no cost at all to the character - in your game world everyone who swings a sword would be stupid not to swing two of them seeing as a get a +2 right of the bat to AC plus the TWD feats...plus the Dex Bonuses that come with the high Dex required to get TWF feats...</p></blockquote><p></p>
[QUOTE="SBMC, post: 2484220, member: 30040"] I agree with great enthusiasm. TWF: In addition the assumption is that if you have the TWF feat you automaticaly are an expert at it. This also nulifies the additional TWF feats out there. The reality is that in history VERY FEW every fought with two weapons or one reason - it is INCREDIBLY difficult. Perhaps not to a Master of Martial Arts - but a 1st level character with the TWF feat is certainly not a "Master". This level of mastery required has been documented and seen in practice in virtualy every martial arts dicipline in the world - including the far east. I would suggest - To get the same result you are looking for - add Homemade feats: [b]Example [/b][i](these may already exist someplace in one form or another):[/i] Two Weapon Blocking: Prereq: TWF, TWD, [i][b]There should be at least on more - what ???[/b][/i] You may use your offhand attack (provided you have not already used it during the round) to attempt to block an attack by a melee weapon that has hit you. Make an attack role; if it beats the attack roll your opponent made to hit you the attack is blocked (and one of your offhand attacks has been used up). If the opponant made a critical hit and it is confirmed via the second dice roll it cannot be blocked in this manner. Extra Note: Perhaps also allow an improved version that lets them burn AoO's in the same way - with a limit per round. IMO In this way it "costs" the character something (a core cocept of all gaming mechanics), it does not allow a newbie PC to get a massive booster to AC, it does not make the sheild obsolete and it does not allow the character to "double up" on one feat (defense and offense with TWF in this case). Feats exist for this purpose and why there are so darn many of them; to allow characters to do amazing things. However your ideas are "freebies" that add to existing feats with no cost at all to the character - in your game world everyone who swings a sword would be stupid not to swing two of them seeing as a get a +2 right of the bat to AC plus the TWD feats...plus the Dex Bonuses that come with the high Dex required to get TWF feats... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changes to Combat from my Experience
Top