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Changes to D&D's Spellcasting Monsters: Streamlining Your Way To Bliss
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<blockquote data-quote="pauldanieljohnson" data-source="post: 8532948" data-attributes="member: 6871928"><p>This.</p><p></p><p>We've really just circled around to the initial point of the stat block change. Moving to Actions for signature/iconic spells saves the DM from (a) any difficulty in recognizing which are the creature's signature/iconic spells and (b) searching for the rules on how those spells work.</p><p></p><p>The amount of real estate taken up in a stat block by including the words <em>fog </em>and <em>cloud</em> is almost nothing. Including it as its own Action takes up 3 or 4 rows. If you think that's not a big deal, you've never needed to worry about fitting a stat block into a page layout.</p><p></p><p>I would point out, though, that where some commenters have suggested that spells are being included in the Spellcasting Action simply because "a spellcaster of that level would have that spell", that's not really the case here. With these changes, there is no requirement to adhere to spells per level or any other such parameters as they apply to PCs. The Spellcasting Action is intended to be used for occasional-use, typically non-combat (meaning non-damage-dealing) spells, and it can be - within reason - any list of spells the creator feels appropriate to the monster.</p></blockquote><p></p>
[QUOTE="pauldanieljohnson, post: 8532948, member: 6871928"] This. We've really just circled around to the initial point of the stat block change. Moving to Actions for signature/iconic spells saves the DM from (a) any difficulty in recognizing which are the creature's signature/iconic spells and (b) searching for the rules on how those spells work. The amount of real estate taken up in a stat block by including the words [I]fog [/I]and [I]cloud[/I] is almost nothing. Including it as its own Action takes up 3 or 4 rows. If you think that's not a big deal, you've never needed to worry about fitting a stat block into a page layout. I would point out, though, that where some commenters have suggested that spells are being included in the Spellcasting Action simply because "a spellcaster of that level would have that spell", that's not really the case here. With these changes, there is no requirement to adhere to spells per level or any other such parameters as they apply to PCs. The Spellcasting Action is intended to be used for occasional-use, typically non-combat (meaning non-damage-dealing) spells, and it can be - within reason - any list of spells the creator feels appropriate to the monster. [/QUOTE]
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