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Changes to D&D's Spellcasting Monsters: Streamlining Your Way To Bliss
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<blockquote data-quote="Jer" data-source="post: 8533382" data-attributes="member: 19857"><p>4e had this problem because whoever was in charge of the first Monster Manual screwed up the math. Fights were a slog because they gave monsters too many hit points and didn't have them doing nearly enough damage when they hit. That led to fights where the outcome was inevitable and obvious but it would take 8 rounds to play out instead of 3 because of the bag of hit points problem.</p><p></p><p>Adjusting the HP of the monsters down and the damage they dealt up got rid of that problem and made the fights fast and furious and generally over in 3-5 rounds in my experience (barring a setpiece fight with a BBEG of course). They eventually figured this out long after the rest of the internet did - sometime around MM3 or so I think - but by that point 4e's reputation for having sloggy combats was set into stone.</p></blockquote><p></p>
[QUOTE="Jer, post: 8533382, member: 19857"] 4e had this problem because whoever was in charge of the first Monster Manual screwed up the math. Fights were a slog because they gave monsters too many hit points and didn't have them doing nearly enough damage when they hit. That led to fights where the outcome was inevitable and obvious but it would take 8 rounds to play out instead of 3 because of the bag of hit points problem. Adjusting the HP of the monsters down and the damage they dealt up got rid of that problem and made the fights fast and furious and generally over in 3-5 rounds in my experience (barring a setpiece fight with a BBEG of course). They eventually figured this out long after the rest of the internet did - sometime around MM3 or so I think - but by that point 4e's reputation for having sloggy combats was set into stone. [/QUOTE]
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Changes to D&D's Spellcasting Monsters: Streamlining Your Way To Bliss
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