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Changes to D&D's Spellcasting Monsters: Streamlining Your Way To Bliss
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<blockquote data-quote="Remathilis" data-source="post: 8535062" data-attributes="member: 7635"><p>WotC is: they are putting keywords "wizard" "bard" and "cleric" etc in the npc stat blocks. Eight of them are named after the wizard subclasses in the PHB. </p><p></p><p>The berserker in the MM does look like a barbarian stripped down, but beyond sharing a single class feature, the berserker isn't trying to say "I'm a barbarian class" either by keyword or explicit design. And some of the other NPCs get similar new class features (bards with taunt instead of inspiration because the latter isn't a flashy feature) but mostly, I could roughly gauge about what "level" most NPCs are supposed to represent based on caster level, sneak attack dice, class features, etc. It's not foolproof, but the NPCs that were supposed to be a "class" felt like a simple version of the class. </p><p></p><p>I can't tell you what level the new bard or warpriest are supposed to represent. If I need to level them higher or lower, I don't have an easy mechanic to adjust that. If they had some software that allowed for painless monster creation using the DMG guidelines, I might be more willing to create whole clothe NPCs. But most of them (DnDBeyond included) are just fancy text editors, not calculators, and it's not worth my time to create a whole new monster for one encounter. </p><p></p><p>I really wish they had found some way to keep NPCs looking, if not exactly acting, like the PCs. Their had to be some way to get the ease of giving spells stats in the Actions list while keeping some form of spell slots or caster level.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8535062, member: 7635"] WotC is: they are putting keywords "wizard" "bard" and "cleric" etc in the npc stat blocks. Eight of them are named after the wizard subclasses in the PHB. The berserker in the MM does look like a barbarian stripped down, but beyond sharing a single class feature, the berserker isn't trying to say "I'm a barbarian class" either by keyword or explicit design. And some of the other NPCs get similar new class features (bards with taunt instead of inspiration because the latter isn't a flashy feature) but mostly, I could roughly gauge about what "level" most NPCs are supposed to represent based on caster level, sneak attack dice, class features, etc. It's not foolproof, but the NPCs that were supposed to be a "class" felt like a simple version of the class. I can't tell you what level the new bard or warpriest are supposed to represent. If I need to level them higher or lower, I don't have an easy mechanic to adjust that. If they had some software that allowed for painless monster creation using the DMG guidelines, I might be more willing to create whole clothe NPCs. But most of them (DnDBeyond included) are just fancy text editors, not calculators, and it's not worth my time to create a whole new monster for one encounter. I really wish they had found some way to keep NPCs looking, if not exactly acting, like the PCs. Their had to be some way to get the ease of giving spells stats in the Actions list while keeping some form of spell slots or caster level. [/QUOTE]
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Changes to D&D's Spellcasting Monsters: Streamlining Your Way To Bliss
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