Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Changes to D&D's Spellcasting Monsters: Streamlining Your Way To Bliss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 8535842" data-attributes="member: 7635"><p>That didn't bother me so much because while a guard, gladiator, or veteran might not have the features of a fighter (like second wind or action surge) they weren't exactly doing things that a fighter couldn't do narratively. It's not like they had a decapitation strike or something that was blatantly not a PC ability. And for the most part, characters that did mimic a PC class (like warpriest, champion, mage, assassin, bard, etc) either gave a few signature abilities that looked the PC abilities or something remarkably similar. The most egregious examples might have been something like the bard's taunt (which is an ability a bard PC cannot mimic) creating an ability NPC bards have that PC bards can't. But nearly everything else on the bard lined up, and I accepted taunt as replacement for bardic inspiration (which doesn't work well for an NPC) and an ability like cutting words.</p><p></p><p>It was nice though that if I needed an NPC with the abilities of a bard, I could use the bard NPC stat block as a starting point, add a few spell levels, up HD as needed, and recalc CR and I had a reasonable idea of what I was doing. Now that easy part is gone and replaced with "make it up yourself". </p><p></p><p></p><p>As a DM, I used it to know what exactly an NPC was trying to represent. In Ravenloft, Firan Zal'Honan is an archmage. That means looking at his stat block I can tell he's supposed to be an 18th level wizard, just stripped down of fiddly things like Arcane Recovery that is useful to A PC but less so an NPC. In return, he gets a little more tankier (less glass canon like PC wizards are) and some spells are already factored into his stats (like stoneskin). He's simpler to run than a PC wizard, but still looks and feels like one. </p><p>By contrast, Candlekeep Mystery has a Master Sage, which has a few "spells" listed as attacks (fireball, shocking grasp, shield) and some in the spellcasting trait (usuable 1/day or 3/day each), but I can't tell at a glance what level of wizard he is supposed to be. They have up to 6th level spells, but due to the lack of slots they can cast more 6th level spells than a PC wizard could. I guess they kinda resemble an 11th level wizard as long as your not tracking spells used. </p><p>Worse yet, the Lorehold Professor of Order in Strixhaven is keyword tagged as a "Wizard" but doesn't even have abilities that resemble known spells; he have a weird "contact other planes 1/day" feature, a spectral scroll attack (which does 2d10 force damage and the prof can make two attacks/round with, making its closest spell cousin Eldritch Blast) They also gain a few cantrips and three PHB spells (2nd level, 1st level, and 5th! level) and another "this kinda resembles a spell" attack called weight of history. Its flavorful, it kinda resembles the MTG cards, but its utterly alien compared to the PC wizards this guy is supposed to be teaching magic to. I don't know why he gets the powers he does, or what logic is used to building him beyond "I think this guy should do this!" He doesn't resemble a PC wizard in the slightest, any more so than a mindflayer represents a "wizard".</p><p>From what I've seen of the leaks on MotM, it looks like the problem will only be exacerbated. I hope that NPC "caster" classes like abjurer or warlock of the X are built closer to the Candlekeep model (here are some known spells written up as NPC actions) and not like Strixhaven (here are some magical whatever abilities we invented and gave to this "wizard") but from what I've seen on the Bard and Warpriest, I fear the latter is probably more likely.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8535842, member: 7635"] That didn't bother me so much because while a guard, gladiator, or veteran might not have the features of a fighter (like second wind or action surge) they weren't exactly doing things that a fighter couldn't do narratively. It's not like they had a decapitation strike or something that was blatantly not a PC ability. And for the most part, characters that did mimic a PC class (like warpriest, champion, mage, assassin, bard, etc) either gave a few signature abilities that looked the PC abilities or something remarkably similar. The most egregious examples might have been something like the bard's taunt (which is an ability a bard PC cannot mimic) creating an ability NPC bards have that PC bards can't. But nearly everything else on the bard lined up, and I accepted taunt as replacement for bardic inspiration (which doesn't work well for an NPC) and an ability like cutting words. It was nice though that if I needed an NPC with the abilities of a bard, I could use the bard NPC stat block as a starting point, add a few spell levels, up HD as needed, and recalc CR and I had a reasonable idea of what I was doing. Now that easy part is gone and replaced with "make it up yourself". As a DM, I used it to know what exactly an NPC was trying to represent. In Ravenloft, Firan Zal'Honan is an archmage. That means looking at his stat block I can tell he's supposed to be an 18th level wizard, just stripped down of fiddly things like Arcane Recovery that is useful to A PC but less so an NPC. In return, he gets a little more tankier (less glass canon like PC wizards are) and some spells are already factored into his stats (like stoneskin). He's simpler to run than a PC wizard, but still looks and feels like one. By contrast, Candlekeep Mystery has a Master Sage, which has a few "spells" listed as attacks (fireball, shocking grasp, shield) and some in the spellcasting trait (usuable 1/day or 3/day each), but I can't tell at a glance what level of wizard he is supposed to be. They have up to 6th level spells, but due to the lack of slots they can cast more 6th level spells than a PC wizard could. I guess they kinda resemble an 11th level wizard as long as your not tracking spells used. Worse yet, the Lorehold Professor of Order in Strixhaven is keyword tagged as a "Wizard" but doesn't even have abilities that resemble known spells; he have a weird "contact other planes 1/day" feature, a spectral scroll attack (which does 2d10 force damage and the prof can make two attacks/round with, making its closest spell cousin Eldritch Blast) They also gain a few cantrips and three PHB spells (2nd level, 1st level, and 5th! level) and another "this kinda resembles a spell" attack called weight of history. Its flavorful, it kinda resembles the MTG cards, but its utterly alien compared to the PC wizards this guy is supposed to be teaching magic to. I don't know why he gets the powers he does, or what logic is used to building him beyond "I think this guy should do this!" He doesn't resemble a PC wizard in the slightest, any more so than a mindflayer represents a "wizard". From what I've seen of the leaks on MotM, it looks like the problem will only be exacerbated. I hope that NPC "caster" classes like abjurer or warlock of the X are built closer to the Candlekeep model (here are some known spells written up as NPC actions) and not like Strixhaven (here are some magical whatever abilities we invented and gave to this "wizard") but from what I've seen on the Bard and Warpriest, I fear the latter is probably more likely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Changes to D&D's Spellcasting Monsters: Streamlining Your Way To Bliss
Top