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Changes to Devils and Demons
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<blockquote data-quote="Sammael" data-source="post: 3742744" data-attributes="member: 4475"><p>So, instead of adding three sentences for clarification (devils are blah blah blah they fight for blah blah blah and their tactics are usually blah blah blah; demons are blah blah blah, they fight for blah blah blah and they usually don't use any tactics whatsoever) they are "redesigning" the creatures to the point of nonrecognition?</p><p></p><p>I think I know what the main issue here is: pride. The new designers and developers want to leave their mark on the game NO MATTER THE COST, having seen how Monte Cook gained a near-divine status (from some people) after his work on 3E. They crave recognition, and they figured the best way to get it is to be controversial. It's perfectly understandable, but I don't have to like it.</p></blockquote><p></p>
[QUOTE="Sammael, post: 3742744, member: 4475"] So, instead of adding three sentences for clarification (devils are blah blah blah they fight for blah blah blah and their tactics are usually blah blah blah; demons are blah blah blah, they fight for blah blah blah and they usually don't use any tactics whatsoever) they are "redesigning" the creatures to the point of nonrecognition? I think I know what the main issue here is: pride. The new designers and developers want to leave their mark on the game NO MATTER THE COST, having seen how Monte Cook gained a near-divine status (from some people) after his work on 3E. They crave recognition, and they figured the best way to get it is to be controversial. It's perfectly understandable, but I don't have to like it. [/QUOTE]
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