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Changes to Devils and Demons
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<blockquote data-quote="RPG_Tweaker" data-source="post: 3743147" data-attributes="member: 13041"><p>I started in AD&D with the MM demons & devils and the PHB "Great Wheel".</p><p></p><p>I eschewed 2e D&D so I never followed any of the Planescape stuff, but I did flip through a friend's MM binder where I saw the ridiculous baatezu/tanar'ri crap. The fact that TSR kowtowed to the fundamentalists fueled my joy when they finally went belly up and sold out to WotC.</p><p></p><p>For 3e, I decided I didn't care too much for stirct alignments or the Great Wheel, so I made my own cosmology. It appears that WotC's changes for 4e have some parallels to my own origins of demons and devils. </p><p></p><p></p><p>Demons are spirits of primal chaos and evil. They are almost invariably monstrous (humanoid or bestial), following only one rule "might makes right."</p><p></p><p>Celestials are spirits of primal law and good. They are almost invariably magnificent (humanoid or bestial), and follow a strict hierarchy.</p><p></p><p>Devils are fallen celestials. A council of nine celestial lords and their cohorts rebelled against the higher powers. Upon their defeat they were cursed and driven from the Seven Heavens. They fled to the Abyss where they wrested a region from the poorly organized demons. This devil-ruled area is known as the Nine Hells. </p><p></p><p>These kingdoms continually engage in numerous internal intrigues, all the while trying to contol their chaotic demon subjects, and fend off incursions from the wilds of the Abyss beyond their borders. [edit: a bit like ancient Rome.]</p><p></p><p>Devils can appear magnificent (to beguile), or monstrous (to intimidate... or when they loose their temper).</p><p></p><p></p><p>Ultimately I don't care if WotC changes their "default" cosmology. I have my own ideas, and would only pick over theirs for some inspiration.</p></blockquote><p></p>
[QUOTE="RPG_Tweaker, post: 3743147, member: 13041"] I started in AD&D with the MM demons & devils and the PHB "Great Wheel". I eschewed 2e D&D so I never followed any of the Planescape stuff, but I did flip through a friend's MM binder where I saw the ridiculous baatezu/tanar'ri crap. The fact that TSR kowtowed to the fundamentalists fueled my joy when they finally went belly up and sold out to WotC. For 3e, I decided I didn't care too much for stirct alignments or the Great Wheel, so I made my own cosmology. It appears that WotC's changes for 4e have some parallels to my own origins of demons and devils. Demons are spirits of primal chaos and evil. They are almost invariably monstrous (humanoid or bestial), following only one rule "might makes right." Celestials are spirits of primal law and good. They are almost invariably magnificent (humanoid or bestial), and follow a strict hierarchy. Devils are fallen celestials. A council of nine celestial lords and their cohorts rebelled against the higher powers. Upon their defeat they were cursed and driven from the Seven Heavens. They fled to the Abyss where they wrested a region from the poorly organized demons. This devil-ruled area is known as the Nine Hells. These kingdoms continually engage in numerous internal intrigues, all the while trying to contol their chaotic demon subjects, and fend off incursions from the wilds of the Abyss beyond their borders. [edit: a bit like ancient Rome.] Devils can appear magnificent (to beguile), or monstrous (to intimidate... or when they loose their temper). Ultimately I don't care if WotC changes their "default" cosmology. I have my own ideas, and would only pick over theirs for some inspiration. [/QUOTE]
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