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Changes to Devils and Demons
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<blockquote data-quote="The Shadow" data-source="post: 3743445" data-attributes="member: 16760"><p>I'd at least look at it with interest, though I wouldn't necessarily use it.</p><p></p><p></p><p></p><p>I'm all for it, actually. The current way feels so darn illiterate.</p><p></p><p></p><p></p><p>While I wouldn't want to see just one race of dragons, I could definitely stand to get away from the color-coded strait-jacket we've been in so many years. I usually ditch the metallics (except sometimes the gold, for the Orient), and make the chromatics more interesting and give them more varied personalities.</p><p></p><p>ie, you don't have "red dragons", you have "mountain dragons", with a variety of scale colors and attitudes.</p><p></p><p></p><p></p><p>Sorry, I couldn't disagree more. The game is the crunch. The fluff is ... the fluff. There might be some limits to just how far you can stretch certain kinds of fluff over certain kinds of crunch, but I don't think we've reached them yet. Not even close.</p><p></p><p>EDIT: Actually, I take it back. We have. We've tried many times to adapt classic fantasy fluff to absurdly idiosyncratic D&D crunch. Arthurian romance with Vancian magic, forsooth!</p><p></p><p>I hope that 4e will be more adapatable to classic fantasy, rather than trying to force it the other way around.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 3743445, member: 16760"] I'd at least look at it with interest, though I wouldn't necessarily use it. I'm all for it, actually. The current way feels so darn illiterate. While I wouldn't want to see just one race of dragons, I could definitely stand to get away from the color-coded strait-jacket we've been in so many years. I usually ditch the metallics (except sometimes the gold, for the Orient), and make the chromatics more interesting and give them more varied personalities. ie, you don't have "red dragons", you have "mountain dragons", with a variety of scale colors and attitudes. Sorry, I couldn't disagree more. The game is the crunch. The fluff is ... the fluff. There might be some limits to just how far you can stretch certain kinds of fluff over certain kinds of crunch, but I don't think we've reached them yet. Not even close. EDIT: Actually, I take it back. We have. We've tried many times to adapt classic fantasy fluff to absurdly idiosyncratic D&D crunch. Arthurian romance with Vancian magic, forsooth! I hope that 4e will be more adapatable to classic fantasy, rather than trying to force it the other way around. [/QUOTE]
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