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Changes to Devils and Demons
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<blockquote data-quote="Jer" data-source="post: 3744756" data-attributes="member: 19857"><p>See, I've been taking a jackhammer to the Planescape stuff since it first came out too, but I've kept the structure of the setting mostly intact. My jackhammer was to convert all of the AD&D stuff into "Rules Cyclopedia" D&D and to excise whatever ties to existing published campaign settings were stuck in there.</p><p></p><p>But I loved the Blood War and the whole Demon/Devil war. In fact, my longest running Planescape campaign was almost all Blood War related - with the PCs accidentally causing an escalation of the war that dragged the Good and Neutral celestials in and turned it into a massive battle between Law and Chaos. Ah, good times, good times.</p><p></p><p>I guess my take is that I don't see the need to keep all of the setting fluff in the game with the assumption that all of the campaign worlds are interconnected - I don't see what it adds to the game. And if there can be some new fluff provided, well if I like it and it inspires something for me to add to my game great! And if I don't, I have the old books that I can pillage for old fluff to use if I don't have a better idea myself.</p></blockquote><p></p>
[QUOTE="Jer, post: 3744756, member: 19857"] See, I've been taking a jackhammer to the Planescape stuff since it first came out too, but I've kept the structure of the setting mostly intact. My jackhammer was to convert all of the AD&D stuff into "Rules Cyclopedia" D&D and to excise whatever ties to existing published campaign settings were stuck in there. But I loved the Blood War and the whole Demon/Devil war. In fact, my longest running Planescape campaign was almost all Blood War related - with the PCs accidentally causing an escalation of the war that dragged the Good and Neutral celestials in and turned it into a massive battle between Law and Chaos. Ah, good times, good times. I guess my take is that I don't see the need to keep all of the setting fluff in the game with the assumption that all of the campaign worlds are interconnected - I don't see what it adds to the game. And if there can be some new fluff provided, well if I like it and it inspires something for me to add to my game great! And if I don't, I have the old books that I can pillage for old fluff to use if I don't have a better idea myself. [/QUOTE]
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