Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changes to Devils and Demons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shemeska" data-source="post: 3745877" data-attributes="member: 11697"><p>Not at all. And I'm going with the same disclaimer as you had in your post: this isn't intended to offend, so roll with me here.</p><p></p><p></p><p></p><p>And it's wierd, it's honestly wierd, because that's precisely the opposite of what I walk away from the same material with. I don't get the feel from the 1e presentation of those beings that they're unholy, soul devouring terrors, "masters of reality and time". I get from the earliest material that they're the monsters at the end of the planar dungeon. Now it's very possible to go beyond the slim to frankly nonexistant details given to many of them in the 1e MM and MM2, and a lot of DMs did that and spun some really good material from it, but I don't find any of that potential flavor and atmosphere present in the actual written material.</p><p></p><p>Fast forward to the 2e material on the same subject, and it's there that I finally see some of the fiends portrayed as truly dark, malevolent beings that represent bedrock elements of reality and mortal fears and failures taken physical form. I find towers constructed of billions of screaming mortal souls, grafted together like so many agonized living bricks. I find entities that are virtual living paradoxes, epitomizing selfishness while at the same time wholly prostrating themselves to Evil like a religious concept. They were no longer just monsters, but much worse and the material explored the philosophical elements of just what they were, and how they were different from one another. </p><p></p><p>The further into 2e's planar material I look, the material gets progressively darker, to a point that in some cases that we haven't seen an equal in 3.x until the past few years (FC:I, FC:II, etc). Some of the early 2e material is still tinged by TSR management's misguided PR attempts, but it ends up darker by far than anything that came before it.</p><p></p><p>And if you're looking for elements of lovecraftian terror, I don't see it in the early 1e material so much as a see some very fine examples of it in mid/late 2e, such as the description of the "Bells of Othrys" in the Planes of Conflict box set, or whole chapters of Guide to the Ethereal Plane (penned by Mr Bruce Far Realms Cordell).</p><p></p><p>Now this is only my take on that material, but I'm inclined to believe that the 1e material was more a blank slate, undeveloped enough that you could put whatever thematic spin on it you might have wanted with a creative DM and cooperative players, but that we never really saw those thematic elements actually put into the published planar material to any great extent till the 2e period, with a resurgence of that in late 3.x.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 3745877, member: 11697"] Not at all. And I'm going with the same disclaimer as you had in your post: this isn't intended to offend, so roll with me here. And it's wierd, it's honestly wierd, because that's precisely the opposite of what I walk away from the same material with. I don't get the feel from the 1e presentation of those beings that they're unholy, soul devouring terrors, "masters of reality and time". I get from the earliest material that they're the monsters at the end of the planar dungeon. Now it's very possible to go beyond the slim to frankly nonexistant details given to many of them in the 1e MM and MM2, and a lot of DMs did that and spun some really good material from it, but I don't find any of that potential flavor and atmosphere present in the actual written material. Fast forward to the 2e material on the same subject, and it's there that I finally see some of the fiends portrayed as truly dark, malevolent beings that represent bedrock elements of reality and mortal fears and failures taken physical form. I find towers constructed of billions of screaming mortal souls, grafted together like so many agonized living bricks. I find entities that are virtual living paradoxes, epitomizing selfishness while at the same time wholly prostrating themselves to Evil like a religious concept. They were no longer just monsters, but much worse and the material explored the philosophical elements of just what they were, and how they were different from one another. The further into 2e's planar material I look, the material gets progressively darker, to a point that in some cases that we haven't seen an equal in 3.x until the past few years (FC:I, FC:II, etc). Some of the early 2e material is still tinged by TSR management's misguided PR attempts, but it ends up darker by far than anything that came before it. And if you're looking for elements of lovecraftian terror, I don't see it in the early 1e material so much as a see some very fine examples of it in mid/late 2e, such as the description of the "Bells of Othrys" in the Planes of Conflict box set, or whole chapters of Guide to the Ethereal Plane (penned by Mr Bruce Far Realms Cordell). Now this is only my take on that material, but I'm inclined to believe that the 1e material was more a blank slate, undeveloped enough that you could put whatever thematic spin on it you might have wanted with a creative DM and cooperative players, but that we never really saw those thematic elements actually put into the published planar material to any great extent till the 2e period, with a resurgence of that in late 3.x. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changes to Devils and Demons
Top