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Changes to Devils and Demons
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<blockquote data-quote="hong" data-source="post: 3747956" data-attributes="member: 537"><p>Or the designers can do what they consider to be best for the game. That's their job, after all. You wouldn't want a game that was designed by committee, would you?</p><p></p><p></p><p></p><p>There are clearly enough people who like the new system and who care enough to turn this into a 12-page thread.</p><p></p><p></p><p></p><p>And it was claimed that the only difference between demons and devils would be in the appearance... where?</p><p></p><p></p><p></p><p>It was claimed that it would be enough to vary the energy resistances... where?</p><p></p><p></p><p></p><p>And having mechanical and thematic differences that reinforce and encourage different tactics between the two groups is a bad thing... why?</p><p></p><p></p><p></p><p>Tch. You were saying that there was no point to different appearances if there could be other ways to distinguish demons and devils. The point is that there are other monsters in the world besides just demons and devils, so having them look different does not necessarily make life easier for metagaming players. Of course, if we really cared that much about metagaming players, we would have every monster in the world be described as an amorphous blob, wouldn't we?</p><p></p><p></p><p></p><p>Tch. First you say that players who spend points on skill ranks so as to distinguish otherwise-indistinguishable monsters should be rewarded. Now you say that otherwise-indistinguishable monsters should be described in a way that makes them easily distinguished without needing said skill ranks. Make up your mind.</p><p></p><p></p><p></p><p>If alignment is going to be deemphasised as an in-game mechanic, then that applies to everything within the game world. None of this makes demons and devils somehow less significant or meaningful as opponents or elements of the game world. The challenge instead is to find other ways to make the distinction, besides the crutch of alignment. This should not be hard, given that other fantasy games manage to have demons and devils of various types, without needing alignment as well.</p><p></p><p></p><p></p><p>Exactly. Encounters with demons and devils should be different, and a part of that is the mechanical and thematic differences between the two groups.</p><p></p><p>Tell me again exactly how fighting a glabrezu is significantly different to fighting a cornugon IN A WAY THAT TELLS YOU ONE IS A DEMON AND THE OTHER IS A DEVIL, other than that you use lightning bolts against one but not the other.</p><p></p><p></p><p></p><p>And people were saying "oh, it's got weapons -- break out the lightning bolts"... when, exactly?</p></blockquote><p></p>
[QUOTE="hong, post: 3747956, member: 537"] Or the designers can do what they consider to be best for the game. That's their job, after all. You wouldn't want a game that was designed by committee, would you? There are clearly enough people who like the new system and who care enough to turn this into a 12-page thread. And it was claimed that the only difference between demons and devils would be in the appearance... where? It was claimed that it would be enough to vary the energy resistances... where? And having mechanical and thematic differences that reinforce and encourage different tactics between the two groups is a bad thing... why? Tch. You were saying that there was no point to different appearances if there could be other ways to distinguish demons and devils. The point is that there are other monsters in the world besides just demons and devils, so having them look different does not necessarily make life easier for metagaming players. Of course, if we really cared that much about metagaming players, we would have every monster in the world be described as an amorphous blob, wouldn't we? Tch. First you say that players who spend points on skill ranks so as to distinguish otherwise-indistinguishable monsters should be rewarded. Now you say that otherwise-indistinguishable monsters should be described in a way that makes them easily distinguished without needing said skill ranks. Make up your mind. If alignment is going to be deemphasised as an in-game mechanic, then that applies to everything within the game world. None of this makes demons and devils somehow less significant or meaningful as opponents or elements of the game world. The challenge instead is to find other ways to make the distinction, besides the crutch of alignment. This should not be hard, given that other fantasy games manage to have demons and devils of various types, without needing alignment as well. Exactly. Encounters with demons and devils should be different, and a part of that is the mechanical and thematic differences between the two groups. Tell me again exactly how fighting a glabrezu is significantly different to fighting a cornugon IN A WAY THAT TELLS YOU ONE IS A DEMON AND THE OTHER IS A DEVIL, other than that you use lightning bolts against one but not the other. And people were saying "oh, it's got weapons -- break out the lightning bolts"... when, exactly? [/QUOTE]
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