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Changes to Devils and Demons
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<blockquote data-quote="hong" data-source="post: 3748052" data-attributes="member: 537"><p>Naturally. And I have the right to point out flaws in your arguments.</p><p></p><p></p><p></p><p>To be precise, the first time a devil is met without context, it should not be possible to determine that it is, in fact, a devil. And this is exactly what is allowed by making them humanoid in form. Whereas the first time a demon is met without context, it should not be possible to determine what kind of demon it is. And this is exactly what is allowed by making them variable in shape. Whether or not a devil can be confused with a demon is a matter of profound insignificance, because it's hardly the case that these are the only two groups of monsters in a D&D world.</p><p></p><p></p><p></p><p>Why do you consider that anybody is thinking that "expert player" equates to "is able to see weapons"?</p><p></p><p>Just because devils and demons are distinct from each other doesn't mean they can't be confused with other things. Okay, maybe demons should be indisputably demons (just as dragons are indisputably dragons) but it seems eminently reasonable and in keeping with the source material that devils, as tempters, seducers and corrupters, should appear to be perfectly ordinary humans at first glance. So what if this means you can tell demons and devils apart? In the overall scheme of the D&D monster menagerie, that's a trivial issue.</p><p></p><p></p><p></p><p>And wouldn't it be great if the actual stats, mechanics and in-game descriptions for these monsters encouraged such differentiation in theme, rather than seeming to be random accretions of natural and magical abilities? I certainly think so.</p><p></p><p></p><p></p><p>Changing the mechanics... you mean, like giving devils weapons but not demons? Or giving demons bigass natural attacks, but not devils?</p><p></p><p></p><p></p><p>No, it's change for the sake of making the D&D monster menagerie more meaningful and useful as a source of varied encounters.</p><p></p><p></p><p></p><p>It makes metagaming a trivial issue easier, while facilitating distinctions that help deepen the identity of both groups.</p><p></p><p></p><p></p><p>Of course it does. For one thing, devils and demons will automatically do different things without the DM needing to remind himself to do this.</p><p></p><p></p><p></p><p>Nothing wrong with that.</p></blockquote><p></p>
[QUOTE="hong, post: 3748052, member: 537"] Naturally. And I have the right to point out flaws in your arguments. To be precise, the first time a devil is met without context, it should not be possible to determine that it is, in fact, a devil. And this is exactly what is allowed by making them humanoid in form. Whereas the first time a demon is met without context, it should not be possible to determine what kind of demon it is. And this is exactly what is allowed by making them variable in shape. Whether or not a devil can be confused with a demon is a matter of profound insignificance, because it's hardly the case that these are the only two groups of monsters in a D&D world. Why do you consider that anybody is thinking that "expert player" equates to "is able to see weapons"? Just because devils and demons are distinct from each other doesn't mean they can't be confused with other things. Okay, maybe demons should be indisputably demons (just as dragons are indisputably dragons) but it seems eminently reasonable and in keeping with the source material that devils, as tempters, seducers and corrupters, should appear to be perfectly ordinary humans at first glance. So what if this means you can tell demons and devils apart? In the overall scheme of the D&D monster menagerie, that's a trivial issue. And wouldn't it be great if the actual stats, mechanics and in-game descriptions for these monsters encouraged such differentiation in theme, rather than seeming to be random accretions of natural and magical abilities? I certainly think so. Changing the mechanics... you mean, like giving devils weapons but not demons? Or giving demons bigass natural attacks, but not devils? No, it's change for the sake of making the D&D monster menagerie more meaningful and useful as a source of varied encounters. It makes metagaming a trivial issue easier, while facilitating distinctions that help deepen the identity of both groups. Of course it does. For one thing, devils and demons will automatically do different things without the DM needing to remind himself to do this. Nothing wrong with that. [/QUOTE]
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