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*Pathfinder & Starfinder
Changes to Divine Casters for a Dark Ages Game
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<blockquote data-quote="Nyaricus" data-source="post: 2625101" data-attributes="member: 35678"><p>dude, i am sorry to say this, but your ideas are all over the place, and they (basically) stink.</p><p></p><p>you cant just give stuff to different classes at random. There needs to be balance; and what you suggest has none at all. A wizards with clerics spells? a (WotC) Druid with no wild-shape or animal companion? these things are in there for more than <em>just</em> flavour or <em>just</em> game balance. To put it blunty, the game itself is more than the sum of its parts. I dont agree with many things myself; like the Druid having Wildshape. BUT you need to compensate if you take away. Thus, everyone loses their effectiveness.</p><p></p><p>there are basically four main staples in fantasy. TSR created a game for them:</p><p></p><p>a Warrior</p><p>a Priest</p><p>a Scoundrel</p><p>a Mage</p><p></p><p>I am not saying that TSR or WotC did these perfectly. i think many classes are fundamentally flawed and have the wrong flavuor/associated abilities; others are just <em>wrong</em>, but you need to have balance; otherwise, your games will be a big mish-mash of people trying to get the most out of the least. You will find that many implications of your actions will not please your players and will not be fair in game play.</p><p></p><p>I won't really address your want to re-invent the wheel that is d20, but my thoughts are that it doesnt belong in a d20 house rules forum. I do not mean to sound unfriendly or mean, but your ideas, simply, sound ill-conceived and just not very well thought out.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2625101, member: 35678"] dude, i am sorry to say this, but your ideas are all over the place, and they (basically) stink. you cant just give stuff to different classes at random. There needs to be balance; and what you suggest has none at all. A wizards with clerics spells? a (WotC) Druid with no wild-shape or animal companion? these things are in there for more than [i]just[/i] flavour or [i]just[/i] game balance. To put it blunty, the game itself is more than the sum of its parts. I dont agree with many things myself; like the Druid having Wildshape. BUT you need to compensate if you take away. Thus, everyone loses their effectiveness. there are basically four main staples in fantasy. TSR created a game for them: a Warrior a Priest a Scoundrel a Mage I am not saying that TSR or WotC did these perfectly. i think many classes are fundamentally flawed and have the wrong flavuor/associated abilities; others are just [i]wrong[/i], but you need to have balance; otherwise, your games will be a big mish-mash of people trying to get the most out of the least. You will find that many implications of your actions will not please your players and will not be fair in game play. I won't really address your want to re-invent the wheel that is d20, but my thoughts are that it doesnt belong in a d20 house rules forum. I do not mean to sound unfriendly or mean, but your ideas, simply, sound ill-conceived and just not very well thought out. [/QUOTE]
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Changes to Divine Casters for a Dark Ages Game
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