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*Pathfinder & Starfinder
Changes to Divine Casters for a Dark Ages Game
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<blockquote data-quote="Nyaricus" data-source="post: 2628048" data-attributes="member: 35678"><p>id also lke to say that instead of limiting my D&D game, i expanded on classes for my campaign world. i now boast 15 base classes, and thast removing Monk and Sorcerer classes and fundamentally changing the Cleric, Barbarian, Druid, Paladin classes, and not using any other "standard" classes from other books (Complete Series, etc etc). These classes are all balanced against the pre-existing ones, and i havent had any problems with the players who have chosen these classes.</p><p></p><p>Also, i am also interested in knowning about your Campaign concept, so we could perhaps help to guide you in creating viable ideas and choices for it. I am, first and foremost, not trying to "jack" your campaign, but knowing some details could help you find balance IYG and IYC. (are there religions as such IYC?)</p><p></p><p>and, again, apollogies if i sounded "snarky" etc in my initial post.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2628048, member: 35678"] id also lke to say that instead of limiting my D&D game, i expanded on classes for my campaign world. i now boast 15 base classes, and thast removing Monk and Sorcerer classes and fundamentally changing the Cleric, Barbarian, Druid, Paladin classes, and not using any other "standard" classes from other books (Complete Series, etc etc). These classes are all balanced against the pre-existing ones, and i havent had any problems with the players who have chosen these classes. Also, i am also interested in knowning about your Campaign concept, so we could perhaps help to guide you in creating viable ideas and choices for it. I am, first and foremost, not trying to "jack" your campaign, but knowing some details could help you find balance IYG and IYC. (are there religions as such IYC?) and, again, apollogies if i sounded "snarky" etc in my initial post. [/QUOTE]
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Changes to Divine Casters for a Dark Ages Game
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