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<blockquote data-quote="MrMyth" data-source="post: 5255382" data-attributes="member: 61155"><p>This feels a bit closer in management to how Living Greyhawk worked before LFR - except, at the same time, moving away from some of the lingering elemens like the concepts of regions. </p><p> </p><p>What I suspect is that LFR when it hit was designed to be much more for casual players than LG was. This meant cutting down on elements that really favored those heavily invested in the campaign (like Battle Interactives) and less emphasis on conventions and more on game days. </p><p> </p><p>Now, however, we've got D&D Encounters really filling the role for the casual crowd, and so I think they are letting LFR move away from that a bit. Hence heavier focus on storylines and events, and less worry about being quite as tied to canon. While adding the ability for creating higher level characters or transitioning D&D Encounters Characters to let the other crowd still crossover into it. </p><p> </p><p>I don't know. We'll see how it goes. I think LFR has been very successful, but as a player, it never quite grabbed me the way LG did. The change in direction might fix that, and having it alongside D&D Encounters could potentially make sure there is something for everyone.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5255382, member: 61155"] This feels a bit closer in management to how Living Greyhawk worked before LFR - except, at the same time, moving away from some of the lingering elemens like the concepts of regions. What I suspect is that LFR when it hit was designed to be much more for casual players than LG was. This meant cutting down on elements that really favored those heavily invested in the campaign (like Battle Interactives) and less emphasis on conventions and more on game days. Now, however, we've got D&D Encounters really filling the role for the casual crowd, and so I think they are letting LFR move away from that a bit. Hence heavier focus on storylines and events, and less worry about being quite as tied to canon. While adding the ability for creating higher level characters or transitioning D&D Encounters Characters to let the other crowd still crossover into it. I don't know. We'll see how it goes. I think LFR has been very successful, but as a player, it never quite grabbed me the way LG did. The change in direction might fix that, and having it alongside D&D Encounters could potentially make sure there is something for everyone. [/QUOTE]
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