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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to movement and AoOs
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<blockquote data-quote="Undrave" data-source="post: 8081200" data-attributes="member: 7015698"><p>I think it would actually slow down the game and make it more static. Especially since, unlike 4e, 5e just doesn't have a strong 'forced movement' (shove is limited by size for exemple) and 'bonus movement' system in place. I think, rather than adjust AoO themselves, you should adjust the Melee classes so their AoO are simply better.</p><p></p><p>I've mentionned this before but: </p><p></p><p>Mage Slayer, Polearm Mastery and Sentinel all give your characters more trigger to your AoO, depending on the type of situation you want to specialize in.</p><p></p><p>I think that's something that could be integrated into the Fighter class, for exemple. Basically, customizing your AoO rules to fit your character. And add some of these to various monsters to make them more dynamic. That way, when you enter battle, you don't always know what the critters are capable of! You need to do a little prodding, maybe give the Fighter an ability that lets them analyze fighting styles to determine that stuff?</p><p></p><p>And melee characters could get extra AoO that don't use up their reaction. Maybe base it around Extra Attack? Every Extra Attack you get grants you 1 free AoO per round.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8081200, member: 7015698"] I think it would actually slow down the game and make it more static. Especially since, unlike 4e, 5e just doesn't have a strong 'forced movement' (shove is limited by size for exemple) and 'bonus movement' system in place. I think, rather than adjust AoO themselves, you should adjust the Melee classes so their AoO are simply better. I've mentionned this before but: Mage Slayer, Polearm Mastery and Sentinel all give your characters more trigger to your AoO, depending on the type of situation you want to specialize in. I think that's something that could be integrated into the Fighter class, for exemple. Basically, customizing your AoO rules to fit your character. And add some of these to various monsters to make them more dynamic. That way, when you enter battle, you don't always know what the critters are capable of! You need to do a little prodding, maybe give the Fighter an ability that lets them analyze fighting styles to determine that stuff? And melee characters could get extra AoO that don't use up their reaction. Maybe base it around Extra Attack? Every Extra Attack you get grants you 1 free AoO per round. [/QUOTE]
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Changes to movement and AoOs
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