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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Changes to movement and AoOs
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<blockquote data-quote="Stalker0" data-source="post: 8081534" data-attributes="member: 5889"><p>If mounting provoked an OA and dismounting didn't, then yes they would absolutely by different things, and I guarantee you people would mess up the rules on them here and there, because its easy to forget. But lets dig back into that list shall we.</p><p></p><p>1. Moving more than 5 ft whithin a threaten area. Cannot be done in difficult terrain. DC 15 acrobatic for half speed without AoO, DC 20 for full speed without AoO. +5 DC in difficult terrain.</p><p></p><p>--So movement within a threatened area, okay that's straight forward. But adding in a difficult terrain check, yep that will be a seperate thing. Ok so there is now an acrobatics check to negate...that's a new DC to memorize. Oh sorry, there are 3 of them, as there is one for full speed and for one for difficult terrain.</p><p></p><p>2. Standing up from prone, mounting, dismounting. DC 15 acrobatic to negate AoO.</p><p>--In this content mounting and dismounting are fine as one, standing up from prone is another. The acrobatic is another, though the fact that its the same DC as number 1 helps to make it easier to use.</p><p></p><p>3. Some object interaction. DM's rule. depending how complicated.</p><p>--To me I would just leave this out and let DMS decide if it provokes.</p><p></p><p>4. Spellcasting. Having shield equiped and being proficient negates AoO.</p><p>--So spellcasting provokes....except in this one special circumstances, so that's a couple more.</p><p></p><p>5. Ranged/thrown attacks. Having shield equiped and being proficient negates AoO. </p><p>--And a couple more here.</p><p></p><p></p><p>So yeah its a long list...and honestly mostly needless imo. Leave movement fluid, leave object interaction fluid, let people get on and off a horse fluidly. I think the ranged and spellcating make sense because we are trying to apply some extra limits on those actions...but why is any of the rest really necessary?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8081534, member: 5889"] If mounting provoked an OA and dismounting didn't, then yes they would absolutely by different things, and I guarantee you people would mess up the rules on them here and there, because its easy to forget. But lets dig back into that list shall we. 1. Moving more than 5 ft whithin a threaten area. Cannot be done in difficult terrain. DC 15 acrobatic for half speed without AoO, DC 20 for full speed without AoO. +5 DC in difficult terrain. --So movement within a threatened area, okay that's straight forward. But adding in a difficult terrain check, yep that will be a seperate thing. Ok so there is now an acrobatics check to negate...that's a new DC to memorize. Oh sorry, there are 3 of them, as there is one for full speed and for one for difficult terrain. 2. Standing up from prone, mounting, dismounting. DC 15 acrobatic to negate AoO. --In this content mounting and dismounting are fine as one, standing up from prone is another. The acrobatic is another, though the fact that its the same DC as number 1 helps to make it easier to use. 3. Some object interaction. DM's rule. depending how complicated. --To me I would just leave this out and let DMS decide if it provokes. 4. Spellcasting. Having shield equiped and being proficient negates AoO. --So spellcasting provokes....except in this one special circumstances, so that's a couple more. 5. Ranged/thrown attacks. Having shield equiped and being proficient negates AoO. --And a couple more here. So yeah its a long list...and honestly mostly needless imo. Leave movement fluid, leave object interaction fluid, let people get on and off a horse fluidly. I think the ranged and spellcating make sense because we are trying to apply some extra limits on those actions...but why is any of the rest really necessary? [/QUOTE]
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Changes to movement and AoOs
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