Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Changes to the assassin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Velmont" data-source="post: 2988337" data-attributes="member: 13739"><p>I disagree. The Assassin PrC is that, an Assassin. It has Death Attack special power and Poison Use (and because of that, bonus save to poison). A few of his spell are assassin Oriented (True Strike, Locate Creature, Poison). It lack special power more social oriented. An assassin need to reach there target, wherever they are, but doesn't need to stay around for long, and a traget is always a living creature.</p><p></p><p>A spy have to stay around someplace for long, have sometimes a need to find objects. He would need more social bonus (Bonus to Disguise, Bluff, Forgery), false identity. If he become a spellcaster, he would need some spell like Locate Object. And he could have a good use to some quick change ability.</p><p></p><p>Instead to start to change a PrC, why don't you simply build one. I don't feel the Assassin have a need of change. This PrC is the most cold hearted assassin type. The Rogue is a quite good assassin with his sneak attack, and can be a quite good spy if you gives him skill mastery on a few key skills (Bluff, Disguise and Forgery).</p></blockquote><p></p>
[QUOTE="Velmont, post: 2988337, member: 13739"] I disagree. The Assassin PrC is that, an Assassin. It has Death Attack special power and Poison Use (and because of that, bonus save to poison). A few of his spell are assassin Oriented (True Strike, Locate Creature, Poison). It lack special power more social oriented. An assassin need to reach there target, wherever they are, but doesn't need to stay around for long, and a traget is always a living creature. A spy have to stay around someplace for long, have sometimes a need to find objects. He would need more social bonus (Bonus to Disguise, Bluff, Forgery), false identity. If he become a spellcaster, he would need some spell like Locate Object. And he could have a good use to some quick change ability. Instead to start to change a PrC, why don't you simply build one. I don't feel the Assassin have a need of change. This PrC is the most cold hearted assassin type. The Rogue is a quite good assassin with his sneak attack, and can be a quite good spy if you gives him skill mastery on a few key skills (Bluff, Disguise and Forgery). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Changes to the assassin
Top