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General Tabletop Discussion
*Dungeons & Dragons
Changes to the Command spell and its use at the table.
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<blockquote data-quote="ECMO3" data-source="post: 9791346" data-attributes="member: 7030563"><p>They are spells, I don't think they should be easily defended. That is the whole point IMO. We do what is most fun at my tables. To be clear the tables I am a player on have not changed back to the old Mage Slayer or Indomitable (although we have talked about doing it with Indomitable), that is only on the tables I DM. You want to beat it easily, use Dispel Magic.</p><p>.</p><p>The other common houserule several of the tables I play on have is that every PC gets the Two Weapon Fighting feat at level 1. We found this is the only way to allow the light weapon property without having a huge stoppage of play almost every fight. The RAW for fighting without that feat are easy to grasp on paper but extremely difficult for new players or even moderately experienced players to execute properly in play (and difficult to put into DND Beyond and VTTs correctly). You would think that would nerf PCs who want to two weapon wield but it doesn't as they can take another option, usually Blind Fighting or Interception, but sometime Defense, Thrown Weapon Fighting or Tactical Mastery from 2014.</p><p></p><p>Adventure's league is an exception of course. All the AL games I play are hard RAW .... and almost all the players mistakenly add their bonus to light weapon bonus attacks.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9791346, member: 7030563"] They are spells, I don't think they should be easily defended. That is the whole point IMO. We do what is most fun at my tables. To be clear the tables I am a player on have not changed back to the old Mage Slayer or Indomitable (although we have talked about doing it with Indomitable), that is only on the tables I DM. You want to beat it easily, use Dispel Magic. . The other common houserule several of the tables I play on have is that every PC gets the Two Weapon Fighting feat at level 1. We found this is the only way to allow the light weapon property without having a huge stoppage of play almost every fight. The RAW for fighting without that feat are easy to grasp on paper but extremely difficult for new players or even moderately experienced players to execute properly in play (and difficult to put into DND Beyond and VTTs correctly). You would think that would nerf PCs who want to two weapon wield but it doesn't as they can take another option, usually Blind Fighting or Interception, but sometime Defense, Thrown Weapon Fighting or Tactical Mastery from 2014. Adventure's league is an exception of course. All the AL games I play are hard RAW .... and almost all the players mistakenly add their bonus to light weapon bonus attacks. [/QUOTE]
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Changes to the Command spell and its use at the table.
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