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General Tabletop Discussion
*Dungeons & Dragons
Changes to the Command spell and its use at the table.
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<blockquote data-quote="ECMO3" data-source="post: 9859130" data-attributes="member: 7030563"><p>Conditions are in the rules, there are 15 conditions "flee" as well as the other command options are not conditions as desciribed by the rules. There are specific mechanics associated with the command spell and it dictates what the target does on their turn. </p><p></p><p>The different commands have different results but the spell does generally control the Actions on your turn (you can't take any) as you explicitly end your turn when you complete the command with most of the Command options.</p><p></p><p>But things that they do at the start of their turn or as part of movement are fine and they can do whatever they want in that regard. Likewise they can also communicate and interact with objects during their move.</p><p></p><p>So you can yell to your allies - "please resurrect me" and drop your sword on the ground as you run off the cliff. If you are concentrating on Conjure animals and are commanded to you can move the animals along with their move.</p><p></p><p>They also still get reactions and legendary actions both before their turn and after as the spell does not affect those at all.</p><p></p><p></p><p></p><p>I don't know what a morale check is, I don't think that is in the rules. When a target is commanded to "Flee" with the spell "Command" and fails its save the target <em>"The target spends its turn moving away from you by the fastest available means." </em>because that is what the spell says it does.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9859130, member: 7030563"] Conditions are in the rules, there are 15 conditions "flee" as well as the other command options are not conditions as desciribed by the rules. There are specific mechanics associated with the command spell and it dictates what the target does on their turn. The different commands have different results but the spell does generally control the Actions on your turn (you can't take any) as you explicitly end your turn when you complete the command with most of the Command options. But things that they do at the start of their turn or as part of movement are fine and they can do whatever they want in that regard. Likewise they can also communicate and interact with objects during their move. So you can yell to your allies - "please resurrect me" and drop your sword on the ground as you run off the cliff. If you are concentrating on Conjure animals and are commanded to you can move the animals along with their move. They also still get reactions and legendary actions both before their turn and after as the spell does not affect those at all. I don't know what a morale check is, I don't think that is in the rules. When a target is commanded to "Flee" with the spell "Command" and fails its save the target [I]"The target spends its turn moving away from you by the fastest available means." [/I]because that is what the spell says it does. [/QUOTE]
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Changes to the Command spell and its use at the table.
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