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Community
General Tabletop Discussion
*Dungeons & Dragons
Changes to the Command spell and its use at the table.
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<blockquote data-quote="UngeheuerLich" data-source="post: 9859670" data-attributes="member: 59057"><p>I think in some places the designers removed words just for the sake of it, not considering what they do.</p><p></p><p>That is building a straw man. I am not speaking of those spells.</p><p></p><p>see above.</p><p></p><p>The spell also does not say you should commit suicide. So as you said above, if survival is possible, jumoing does not sound like a bad idea.</p><p></p><p>I have a lot of game experience. And I have used spells in that way.</p><p></p><p>see above.</p><p></p><p>I think you overreacted to my use of this word. The spell compells you to move away, so somehow your brain is not completely shut off.</p><p></p><p>Being highly situational does not mean it is not extremely powerful. Command is always useful. It takes away actions from multiple creatures if upcast.</p><p>But yeah, command is not the only problematic spell in that regard. </p><p></p><p>It says, move away by any means. Now you are cherry picking, what it is allowed/forced and what not.</p><p></p><p>I can see why you draw that line and I do agree. But "by the fastest means available" is also open to interpretation. </p><p></p><p>Even if everything else would be true. No the spell does not help you going around invisible walls. At first you probably bump into it hurting yourself and then try to go around by touch...</p><p></p><p>The AoO is neat. Yes. That helps a lot as you provoke AoO. Pushes do not.</p><p></p><p>So lets just assume we came to an agreement. I guess we laid out our arguments and neither will be swayed more than we already did.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9859670, member: 59057"] I think in some places the designers removed words just for the sake of it, not considering what they do. That is building a straw man. I am not speaking of those spells. see above. The spell also does not say you should commit suicide. So as you said above, if survival is possible, jumoing does not sound like a bad idea. I have a lot of game experience. And I have used spells in that way. see above. I think you overreacted to my use of this word. The spell compells you to move away, so somehow your brain is not completely shut off. Being highly situational does not mean it is not extremely powerful. Command is always useful. It takes away actions from multiple creatures if upcast. But yeah, command is not the only problematic spell in that regard. It says, move away by any means. Now you are cherry picking, what it is allowed/forced and what not. I can see why you draw that line and I do agree. But "by the fastest means available" is also open to interpretation. Even if everything else would be true. No the spell does not help you going around invisible walls. At first you probably bump into it hurting yourself and then try to go around by touch... The AoO is neat. Yes. That helps a lot as you provoke AoO. Pushes do not. So lets just assume we came to an agreement. I guess we laid out our arguments and neither will be swayed more than we already did. [/QUOTE]
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Changes to the Command spell and its use at the table.
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