Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Changes to the Command spell and its use at the table.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9863694" data-attributes="member: 7030563"><p>You took the analogy out of context. The comparison was focused on the meaning of <em>"fastest means possible"</em> and whether there is a direction component to it. It was not focused on the rest of the spell and driving a car is not the same as movement in 5E. That said to answer your question:</p><p></p><p>To start with we need to discuss the ramifications of driving off a cliff. In D&D, jumping off of Mount Everest and falling 33000 feet will not kill most enemies PCs will face at level 2 and above. So if I could drive my car off a cliff and survive 90% of the time there is not an imperative not to drive off the cliff, especially if I am fleeing from what I perceive as likely death.</p><p></p><p>That said, assuming that we are in the real world and it actually would likely might kill me - If I did not drive off the cliff I would not be following the literal directions, and if I had agency to control what I did might stop and I might say <em>"I didn't follow your directions, I stopped so I did not go off the cliff"</em> Heck I might even say <em>"I don't want to drive at all, I will just go make a gin and tonic and hope for the best".</em> If I am being magically compelled though, as in the spell I don't have those options and off the cliff I go!</p><p></p><p>There are not "invisible walls" IRL, so it is a bit difficult to answer, but if there were and there was magic causing me to get as far away as possible, then yes the car would go around the invisible wall. Think of it like you are in a Tesla and it has the maps with all the walls and all the cliffs and the corrupted softwar must just move you as far away as possible, period, whether you know the best way or not.</p><p></p><p>Let's reword that anaolgy to better fit:</p><p></p><p><em>"If you fail the save you drive away from NYC by the fastest available means." </em>and this MUST happen - off the cliff or around the wall I go.</p><p></p><p></p><p></p><p></p><p>Not if all I could do is drive and I was not able to do other things like get out and open the garage (i.e. utilize) or fill up the car with gas, or change a flat tire.</p><p></p><p></p><p></p><p>Doesn't matter. Nothing in the spell says you need to "get away" or that you can't do things that don't help you get away. You have to <u>move</u>, those are done as part of moving according to the rules.</p><p></p><p>Further this interpretation puts in a logical inconsistency in your argument - you claim the target has the option to stop moving or not move as far as possible (i.e. off a cliff). So you have some level of agency to limit compliance with the thing the spell requires you to do; yet you don't have the agency to do other things that are RAW part of your move even when they don't limit compliance with what the spell requires.</p><p></p><p>Why is it I can stop at the cliff edge and not jump off, but at the same time I am not permitted to tell Clyde the Cleric to come heal me when both are part of my movement but only the first goes against what the spell compels?</p><p></p><p></p><p></p><p>Ok you wouldn't at your table. RAW you can. You do it as part of your movement.</p><p></p><p>Note you can not do these things with some of the other commands, but you can with "Flee" RAW.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9863694, member: 7030563"] You took the analogy out of context. The comparison was focused on the meaning of [I]"fastest means possible"[/I] and whether there is a direction component to it. It was not focused on the rest of the spell and driving a car is not the same as movement in 5E. That said to answer your question: To start with we need to discuss the ramifications of driving off a cliff. In D&D, jumping off of Mount Everest and falling 33000 feet will not kill most enemies PCs will face at level 2 and above. So if I could drive my car off a cliff and survive 90% of the time there is not an imperative not to drive off the cliff, especially if I am fleeing from what I perceive as likely death. That said, assuming that we are in the real world and it actually would likely might kill me - If I did not drive off the cliff I would not be following the literal directions, and if I had agency to control what I did might stop and I might say [I]"I didn't follow your directions, I stopped so I did not go off the cliff"[/I] Heck I might even say [I]"I don't want to drive at all, I will just go make a gin and tonic and hope for the best".[/I] If I am being magically compelled though, as in the spell I don't have those options and off the cliff I go! There are not "invisible walls" IRL, so it is a bit difficult to answer, but if there were and there was magic causing me to get as far away as possible, then yes the car would go around the invisible wall. Think of it like you are in a Tesla and it has the maps with all the walls and all the cliffs and the corrupted softwar must just move you as far away as possible, period, whether you know the best way or not. Let's reword that anaolgy to better fit: [I]"If you fail the save you drive away from NYC by the fastest available means." [/I]and this MUST happen - off the cliff or around the wall I go. Not if all I could do is drive and I was not able to do other things like get out and open the garage (i.e. utilize) or fill up the car with gas, or change a flat tire. Doesn't matter. Nothing in the spell says you need to "get away" or that you can't do things that don't help you get away. You have to [U]move[/U], those are done as part of moving according to the rules. Further this interpretation puts in a logical inconsistency in your argument - you claim the target has the option to stop moving or not move as far as possible (i.e. off a cliff). So you have some level of agency to limit compliance with the thing the spell requires you to do; yet you don't have the agency to do other things that are RAW part of your move even when they don't limit compliance with what the spell requires. Why is it I can stop at the cliff edge and not jump off, but at the same time I am not permitted to tell Clyde the Cleric to come heal me when both are part of my movement but only the first goes against what the spell compels? Ok you wouldn't at your table. RAW you can. You do it as part of your movement. Note you can not do these things with some of the other commands, but you can with "Flee" RAW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Changes to the Command spell and its use at the table.
Top