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Sickness and Health: New diseases for your 5E game!
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*Dungeons & Dragons
changes to wiz/ arcane trick and eldritch kn (For campaign homebrew)
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<blockquote data-quote="ECMO3" data-source="post: 8440683" data-attributes="member: 7030563"><p>The AT has so much already, especially with Mage Hand Legerdemain and Magical Ambush. RAW Magical ambush with bonus action hide is kept from being way over the top by the fact it takes 13 levels to get 3rd level spells and even with a multiclass you would need to be 11th level for 3rd level spells and could never get higher than 6th level slots. If you make the Rogue a half caster this is coming on much faster. The extra cantrip would mean an AT has more than a wizard.</p><p></p><p>Also you have the synergy between evasion and absorb elements, sneak attack and find familiar and the general utility of shield. All Rogues potentially have those synergies, but they only can select 2 non-illusions/enchantments until 14th level, and only 1 until 8th, so they have to select one or the other. Giving an expanded spell book gives them all of them and giving them more uses allows them to spam shield, where they would normally need to be judicious so as not to run out of slots.</p><p></p><p>With 5E I don't really see a desinction between "arcane" and other casters. There are just casters of one of three types - full, half or one-third.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8440683, member: 7030563"] The AT has so much already, especially with Mage Hand Legerdemain and Magical Ambush. RAW Magical ambush with bonus action hide is kept from being way over the top by the fact it takes 13 levels to get 3rd level spells and even with a multiclass you would need to be 11th level for 3rd level spells and could never get higher than 6th level slots. If you make the Rogue a half caster this is coming on much faster. The extra cantrip would mean an AT has more than a wizard. Also you have the synergy between evasion and absorb elements, sneak attack and find familiar and the general utility of shield. All Rogues potentially have those synergies, but they only can select 2 non-illusions/enchantments until 14th level, and only 1 until 8th, so they have to select one or the other. Giving an expanded spell book gives them all of them and giving them more uses allows them to spam shield, where they would normally need to be judicious so as not to run out of slots. With 5E I don't really see a desinction between "arcane" and other casters. There are just casters of one of three types - full, half or one-third. [/QUOTE]
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changes to wiz/ arcane trick and eldritch kn (For campaign homebrew)
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