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General Tabletop Discussion
*Dungeons & Dragons
changes to wiz/ arcane trick and eldritch kn (For campaign homebrew)
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<blockquote data-quote="cbwjm" data-source="post: 8442343" data-attributes="member: 6788732"><p>I've always felt that they should have had a spellbook, and that they should be able to choose any wizard spell instead of being restricted to 2 schools with only a few allowed outside them. The current system does make it easy to switch up the caster stat though, like making them use charisma like a sorcerer and making the spells an innate part of them. The main reason I haven't changed them to using a spellbook is because DnDBeyond doesn't work when you make a 1/3 caster with a spellbook, it defaults to the standard spells known of the EK and AT. Could use something outside that or course, but DnDBeyond is just so handy to use.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8442343, member: 6788732"] I've always felt that they should have had a spellbook, and that they should be able to choose any wizard spell instead of being restricted to 2 schools with only a few allowed outside them. The current system does make it easy to switch up the caster stat though, like making them use charisma like a sorcerer and making the spells an innate part of them. The main reason I haven't changed them to using a spellbook is because DnDBeyond doesn't work when you make a 1/3 caster with a spellbook, it defaults to the standard spells known of the EK and AT. Could use something outside that or course, but DnDBeyond is just so handy to use. [/QUOTE]
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changes to wiz/ arcane trick and eldritch kn (For campaign homebrew)
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