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changes to wiz/ arcane trick and eldritch kn (For campaign homebrew)
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<blockquote data-quote="Joshy" data-source="post: 8585127" data-attributes="member: 7035330"><p>Giving them at will detect magic can be a pain.</p><p>I use a homebrew version of the Eldritch Knight that improves the bonded weapon with your eldritch knight damage dealing cantrips.</p><p></p><p>Changes:</p><p>Weapon Bond:</p><ul> <li data-xf-list-type="ul">Bonded Weapon can't be disarmed against your will.</li> <li data-xf-list-type="ul">Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated.</li> <li data-xf-list-type="ul">You can draw or stow your bonded weapons from up to 30ft away.</li> <li data-xf-list-type="ul">If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.</li> <li data-xf-list-type="ul">You can bond with a number of weapons equal to your proficiency.</li> <li data-xf-list-type="ul">You can use your bonded weapon as a spellcasting focus. A bonded weapon used in this way applies any enhancement bonus it may have to your spell attacks rolls and spell save DC.</li> <li data-xf-list-type="ul">As part of an attack with a bonded weapon you may infuse it with a cantrip that deals damage. The bonded weapons damage type becomes that of the cantrip. If the cantrip has either a spell attack roll or a saving throw, then on hit you may apply any secondary effects.</li> </ul></blockquote><p></p>
[QUOTE="Joshy, post: 8585127, member: 7035330"] Giving them at will detect magic can be a pain. I use a homebrew version of the Eldritch Knight that improves the bonded weapon with your eldritch knight damage dealing cantrips. Changes: Weapon Bond: [LIST] [*]Bonded Weapon can't be disarmed against your will. [*]Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. [*]You can draw or stow your bonded weapons from up to 30ft away. [*]If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. [*]You can bond with a number of weapons equal to your proficiency. [*]You can use your bonded weapon as a spellcasting focus. A bonded weapon used in this way applies any enhancement bonus it may have to your spell attacks rolls and spell save DC. [*]As part of an attack with a bonded weapon you may infuse it with a cantrip that deals damage. The bonded weapons damage type becomes that of the cantrip. If the cantrip has either a spell attack roll or a saving throw, then on hit you may apply any secondary effects. [/LIST] [/QUOTE]
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changes to wiz/ arcane trick and eldritch kn (For campaign homebrew)
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