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<blockquote data-quote="Technik4" data-source="post: 871436" data-attributes="member: 7211"><p>Weapon Proficiency can already be changed to suit your needs gothmog.</p><p></p><p>Give the increased skill points you proposed. Then do it like this:</p><p></p><p>Earn 1 rank to become proficient with any weapon on your proficiency list (considered class weapons). If you are not proficient, you suffer a -2 to attack when using that weapon. If you are not proficient and it is not on your class weapon list, you suffer a -4 to attack.</p><p></p><p>Earn 2 ranks to become proficient with any weapon not on your class weapon list (since the weapon is not on your list, this is a cross-class skill for you, it costs 2 ranks). If the weapon is exotic you need 3 ranks to become proficient and exotic weapons are cross-class skills for every class except fighter.</p><p></p><p>In this way a wizard could spend 4 skill points to use a longsword (or 6 skill points to use a bastard sword), but would have to spend 1 skill point just to use a dagger or quarterstaff with full proficiency. A fighter would need to spend 1 skill point to use any weapon on his list, or 3 skill points to use an exotic weapon.</p><p></p><p>The problem with this system is that it favors classes with more skill points for being more weapon-savvy, when it really should be the fighters who are the most weapon savvy.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 871436, member: 7211"] Weapon Proficiency can already be changed to suit your needs gothmog. Give the increased skill points you proposed. Then do it like this: Earn 1 rank to become proficient with any weapon on your proficiency list (considered class weapons). If you are not proficient, you suffer a -2 to attack when using that weapon. If you are not proficient and it is not on your class weapon list, you suffer a -4 to attack. Earn 2 ranks to become proficient with any weapon not on your class weapon list (since the weapon is not on your list, this is a cross-class skill for you, it costs 2 ranks). If the weapon is exotic you need 3 ranks to become proficient and exotic weapons are cross-class skills for every class except fighter. In this way a wizard could spend 4 skill points to use a longsword (or 6 skill points to use a bastard sword), but would have to spend 1 skill point just to use a dagger or quarterstaff with full proficiency. A fighter would need to spend 1 skill point to use any weapon on his list, or 3 skill points to use an exotic weapon. The problem with this system is that it favors classes with more skill points for being more weapon-savvy, when it really should be the fighters who are the most weapon savvy. Technik [/QUOTE]
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