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Changes you'd like to see made to 3.5/4E?
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<blockquote data-quote="Celtavian" data-source="post: 871481" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>The changes I would most like to see:</p><p></p><p>1. New Magic System: Do away with memorization and just allow spontaneous casting for all. The wizards in movies and books know spells by heart. They can call on them at need. I would love D and D wizards to be able to do the same.</p><p></p><p>Do the same for clerics as well. Priests know their prayers by heart. They shouldn't have to pray daily for spells. They should simply know certain prayers for certain situations.</p><p></p><p>2. Eliminate Easy Ressurection: Get rid of this "death is just another easily correctible event in the course of adventuring" from the game. It is incredibly difficult to incorporate the idea of mortality and sacrifice in a game where once the party cleric hits a certain level death is unheard of.</p><p></p><p>3. Falling Damage: Make falling damage cumulative so that a characters worry a great deal about taking a long fall.</p><p></p><p>4. Damage Reduction for Armor: Some kind of damage reduction for armor to show that wearing steel armor is alot more effective than wearing light leather armor.</p><p></p><p>5. More uses for Turning: Channeling divine power should have more uses than simply turning undead. I would like to see turning used to counter evil spells, banish demons/devils and their counterparts for evil, and break magical wards like glyphs, symbols and the like.</p><p></p><p>6. More reactive defensive options without feats: I would like to see casters able to counter a spell without taking a ready action much like the rules for spell duels in <em>Magic of Faerun</em>. Spell battles should be interesting, not just contests of who wins initiative and makes their saves. </p><p></p><p>I would like to see spell battles where wizards and clerics hurling spells at each other did stuff like shatter their opponents defenses or shielding themselves from a killing attack. Make spell battle more epic.</p><p></p><p>I would also like to see opposing melees able to parry and defend against the other. Attack and damage bonuses become insane at high levels. Each hit takes away a level or more of an opponents hit points and usually hits very easily. This makes combats far too short and often anti-climatic. </p><p></p><p>I would like to see two highly trained melees or a melee versus a powerful monster given defense options that allow them to avoid an attack. I would love to see long, drawn out fights like you see in film or read about in books between two great opponents or a great fighter versus an awsomely powerful monster. That would make for more dramatic battle scenes.</p><p></p><p></p><p>The above is what I would love to see D&D incorporate into their system. The above changes would better allow me to develop truly great stories with epic battles that far exceed what can be done with the current system.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 871481, member: 5834"] [b]Re[/b] The changes I would most like to see: 1. New Magic System: Do away with memorization and just allow spontaneous casting for all. The wizards in movies and books know spells by heart. They can call on them at need. I would love D and D wizards to be able to do the same. Do the same for clerics as well. Priests know their prayers by heart. They shouldn't have to pray daily for spells. They should simply know certain prayers for certain situations. 2. Eliminate Easy Ressurection: Get rid of this "death is just another easily correctible event in the course of adventuring" from the game. It is incredibly difficult to incorporate the idea of mortality and sacrifice in a game where once the party cleric hits a certain level death is unheard of. 3. Falling Damage: Make falling damage cumulative so that a characters worry a great deal about taking a long fall. 4. Damage Reduction for Armor: Some kind of damage reduction for armor to show that wearing steel armor is alot more effective than wearing light leather armor. 5. More uses for Turning: Channeling divine power should have more uses than simply turning undead. I would like to see turning used to counter evil spells, banish demons/devils and their counterparts for evil, and break magical wards like glyphs, symbols and the like. 6. More reactive defensive options without feats: I would like to see casters able to counter a spell without taking a ready action much like the rules for spell duels in [i]Magic of Faerun[/i]. Spell battles should be interesting, not just contests of who wins initiative and makes their saves. I would like to see spell battles where wizards and clerics hurling spells at each other did stuff like shatter their opponents defenses or shielding themselves from a killing attack. Make spell battle more epic. I would also like to see opposing melees able to parry and defend against the other. Attack and damage bonuses become insane at high levels. Each hit takes away a level or more of an opponents hit points and usually hits very easily. This makes combats far too short and often anti-climatic. I would like to see two highly trained melees or a melee versus a powerful monster given defense options that allow them to avoid an attack. I would love to see long, drawn out fights like you see in film or read about in books between two great opponents or a great fighter versus an awsomely powerful monster. That would make for more dramatic battle scenes. The above is what I would love to see D&D incorporate into their system. The above changes would better allow me to develop truly great stories with epic battles that far exceed what can be done with the current system. [/QUOTE]
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