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Changes you'd like to see made to 3.5/4E?
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<blockquote data-quote="Quinn" data-source="post: 871572" data-attributes="member: 10101"><p>I would like to see a system where AC is not outstripped by attack bonus. People should be able to improve their ability to block blows just as well as they can improve their ability to hit or to damage.</p><p></p><p>More customization of characters. Make feats the tool to customize a character, not just to make fighter types better. Right now, feats are the domain of the fighter. The majority of them are aimed towards combat. I'd rather see more of the class abilities turned into feats. In order not to turn the system into a classless system governed solely by feats, make certain feats only available to certain classes.</p><p></p><p>Free multiclassing across the board. I don't see any reason why a paladin couldn't freely multiclass with a fighter or a wizard and not be able to advance any further as a paladin. Ditto the monk. The favored class restriction on non-human races is also arbitrary. It really doesn't add anything to the game.</p><p></p><p>Metamagics...quit making Wizards pay through the nose for them! They already have to take a higher spell slot to use a metamagiced spell, so there's no need to make them use up a feat as well.</p><p></p><p>Also regarding spells, I'd like to see them do away with castings per day...the ol' fire and forget system. Personally, I think the existance of Fireball and Magic Missile have more to do with the flavor (and are the sacred cows) of D&D than the Vancian system. To that end, give spells a point value and give spellcasters a growing pool of points from which to cast from.</p><p></p><p>Don't penalize spellcasters for multiclassing. Have a progression similar to base attack bonus that allows spellcasters to advance in spell levels if they take other classes. Whether it's a fighter/wizard or a cleric/wizard, there should be a way to make both options viable over the course of a campaign without having to use prestige classes.</p></blockquote><p></p>
[QUOTE="Quinn, post: 871572, member: 10101"] I would like to see a system where AC is not outstripped by attack bonus. People should be able to improve their ability to block blows just as well as they can improve their ability to hit or to damage. More customization of characters. Make feats the tool to customize a character, not just to make fighter types better. Right now, feats are the domain of the fighter. The majority of them are aimed towards combat. I'd rather see more of the class abilities turned into feats. In order not to turn the system into a classless system governed solely by feats, make certain feats only available to certain classes. Free multiclassing across the board. I don't see any reason why a paladin couldn't freely multiclass with a fighter or a wizard and not be able to advance any further as a paladin. Ditto the monk. The favored class restriction on non-human races is also arbitrary. It really doesn't add anything to the game. Metamagics...quit making Wizards pay through the nose for them! They already have to take a higher spell slot to use a metamagiced spell, so there's no need to make them use up a feat as well. Also regarding spells, I'd like to see them do away with castings per day...the ol' fire and forget system. Personally, I think the existance of Fireball and Magic Missile have more to do with the flavor (and are the sacred cows) of D&D than the Vancian system. To that end, give spells a point value and give spellcasters a growing pool of points from which to cast from. Don't penalize spellcasters for multiclassing. Have a progression similar to base attack bonus that allows spellcasters to advance in spell levels if they take other classes. Whether it's a fighter/wizard or a cleric/wizard, there should be a way to make both options viable over the course of a campaign without having to use prestige classes. [/QUOTE]
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