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Changes you'd like to see made to 3.5/4E?
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<blockquote data-quote="Agback" data-source="post: 872005" data-attributes="member: 5328"><p>G'day</p><p></p><p>1. I'd like to see paladins', rangers', and barbarians' class abilities replaced by feat chains, so that those three classes generalise out as special cases of a more versatile fighter. I'd like to see the monk generalised out too, but that would be harder.</p><p></p><p>2. I'd like to see the rogue class split into an interpersonal specialist and a thief. And the expert souped up enough that you might consider taking a level of it for technical abilities.</p><p></p><p>3. I'd like to see NPC classes that were not deliberately crocked, classes that a player might think of taking a level or two of to pick up a special ability. One of these ought to be a 'priest' class to represent non-adventuring ecclesiastics, because I find it hard to represent village priests and cathedral staff the way things are. In fact, I wouldn't mind at all if the current Cleric generalised out as a multiclassed fighter/priest.</p><p></p><p>4. I'd like to see the experience point penalties for multiclassing dropped, so that the admirable flexibility of the new system was less costly. They aren't necessary, since (except with some front-loaded classes), multiclassing is already enough of a setback.</p><p></p><p>5. I'd prefer to see a hexagonal rather than square combat grid, but it doesn't worry me much.</p><p></p><p>6. I'd like to see a more robust set of rules for social interactions: charm, lying, detecting liars, intimidation, etc. The game has made progress in this direction, I'd like to see more.</p><p></p><p>7. I'd like to see a system for chase scenes.</p><p></p><p>8. I'd like to see the spell list cleaned up, with fewer redundant combat spells and a few more useful spells that a commercial wizard might cast for fees. These are important becasue we ought to see their effects in the environment.</p><p></p><p>9. I'd like the price lists thoroughly revised and considerably expanded, so that PCs might buy furniture for their homes and presents for their wives. I'd like to see real estate prices considered. I'd also like better guidelines on wages and salaries, such that PCs might actually get jobs.</p><p></p><p>10. I'd like rules like <em>Bushido</em> used to have that allowed players to run manors and fiefs, schools of martial arts and magic, temples and religious movements.</p><p></p><p>11. I'd like rules like <em>Bushido</em> used to have for characters to take part in battles and sieges. But please! let some of the choices not be no-brainers.</p><p></p><p>12. I'd like to see the monster lists revised, keeping the 'dungeon classics' and monsters from actual fantasy literature, but cutting back on a lot of the pointless and deliberately wierd inventions. I'd like to see vampires turned into something more like a traditional vampire and less like a combat encounter.</p><p></p><p>13. I'd like to see a maritime version of the druid.</p><p></p><p>14. I'd like gnomes expunged.</p><p></p><p>15. In interior art, I'd like less decoration and more illustration. And I'd like the artists to do a modicum of research.</p><p></p><p>16. I'd like colour-coding on the edges of the pages to identify the different sections of each book.</p><p></p><p>17. I'd like fighters to become more alert and observant.</p><p></p><p>18. I'd like rules for PCs finding wives and raising families (such as <em>Bushido</em> had, but compatible with PCs marrying NPCs who have already been introduced into the campaign.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 872005, member: 5328"] G'day 1. I'd like to see paladins', rangers', and barbarians' class abilities replaced by feat chains, so that those three classes generalise out as special cases of a more versatile fighter. I'd like to see the monk generalised out too, but that would be harder. 2. I'd like to see the rogue class split into an interpersonal specialist and a thief. And the expert souped up enough that you might consider taking a level of it for technical abilities. 3. I'd like to see NPC classes that were not deliberately crocked, classes that a player might think of taking a level or two of to pick up a special ability. One of these ought to be a 'priest' class to represent non-adventuring ecclesiastics, because I find it hard to represent village priests and cathedral staff the way things are. In fact, I wouldn't mind at all if the current Cleric generalised out as a multiclassed fighter/priest. 4. I'd like to see the experience point penalties for multiclassing dropped, so that the admirable flexibility of the new system was less costly. They aren't necessary, since (except with some front-loaded classes), multiclassing is already enough of a setback. 5. I'd prefer to see a hexagonal rather than square combat grid, but it doesn't worry me much. 6. I'd like to see a more robust set of rules for social interactions: charm, lying, detecting liars, intimidation, etc. The game has made progress in this direction, I'd like to see more. 7. I'd like to see a system for chase scenes. 8. I'd like to see the spell list cleaned up, with fewer redundant combat spells and a few more useful spells that a commercial wizard might cast for fees. These are important becasue we ought to see their effects in the environment. 9. I'd like the price lists thoroughly revised and considerably expanded, so that PCs might buy furniture for their homes and presents for their wives. I'd like to see real estate prices considered. I'd also like better guidelines on wages and salaries, such that PCs might actually get jobs. 10. I'd like rules like [i]Bushido[/i] used to have that allowed players to run manors and fiefs, schools of martial arts and magic, temples and religious movements. 11. I'd like rules like [i]Bushido[/i] used to have for characters to take part in battles and sieges. But please! let some of the choices not be no-brainers. 12. I'd like to see the monster lists revised, keeping the 'dungeon classics' and monsters from actual fantasy literature, but cutting back on a lot of the pointless and deliberately wierd inventions. I'd like to see vampires turned into something more like a traditional vampire and less like a combat encounter. 13. I'd like to see a maritime version of the druid. 14. I'd like gnomes expunged. 15. In interior art, I'd like less decoration and more illustration. And I'd like the artists to do a modicum of research. 16. I'd like colour-coding on the edges of the pages to identify the different sections of each book. 17. I'd like fighters to become more alert and observant. 18. I'd like rules for PCs finding wives and raising families (such as [i]Bushido[/i] had, but compatible with PCs marrying NPCs who have already been introduced into the campaign. Regards, Agback [/QUOTE]
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