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<blockquote data-quote="maddman75" data-source="post: 872624" data-attributes="member: 2673"><p>Everyone else was picking on your list, I might as well too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p></p><p>A move away from numbers how? The game itself is not more centered on combat and min-maxing, only the way certain people play it. My group could care less about smackdowns and power plays. Not that they're the best roleplayers in the world or anything, just casual gamers.</p><p></p><p></p><p></p><p>Background feats - like the regional stuff in FR? Don't like it, you get the opposite effect. Players don't make a character from X area and choose Y feat, they want Y feat and so make the character from X area.</p><p></p><p>But in general more RP centered feats would be a good thing.</p><p></p><p></p><p></p><p>Disagree completely. The old system was clunky and made no sense. I'm a master of the battle axe but daggers confuse me? Maybe you're putting too much into 'proficiency'. If you read 'has basic familiarity with' instead of 'extensively trained' it makes more sense.</p><p></p><p></p><p></p><p>That's how I like to play, but D&D stands on the foundation of casual gamers killing monsters and taking their stuff. The CR system works well for them. I could go with some more on using freeform XP instead.</p><p></p><p></p><p></p><p>Nope. Don't like it, doesn't make things much more realistic IMHO. Grim n' Gritty hit points does this better.</p><p></p><p></p><p></p><p>W3rd</p><p></p><p></p><p></p><p>I'd have them note that this is a guideline, not a hard and fast rule. I'd also have them note that if you're using the CR system and not freeform, by reducing the amount of money and/or magic in the campaign you should increase the XP given for killing monsters.</p><p></p><p></p><p></p><p>I've found that a natural 1 provokes an AoO is quick, elegant, and gives the right feel.</p><p></p><p></p><p></p><p>What, you think DCs aren't high enough already? An experienced caster is already taken into account, in the spell level addition.</p><p></p><p></p><p></p><p>INteresting idea. I think I'd rather see a couple alt.cleric classes in there. Keep the Knight Templar(cleric) and Nature Priest(Druid), add in the Barbarian Shaman(I hear OA has a nice one) and something for a cloistered holy man.</p><p></p><p></p><p></p><p>The rogue does this, and with their free feats the wizards and fighters arguably don't need it. For the rest of the classes it would make a great addition.</p><p></p><p></p><p></p><p>Um, use stronger poisons (higher DC)? The 'no bite' IME comes more from easy access to cures than higher saves.</p></blockquote><p></p>
[QUOTE="maddman75, post: 872624, member: 2673"] Everyone else was picking on your list, I might as well too :). A move away from numbers how? The game itself is not more centered on combat and min-maxing, only the way certain people play it. My group could care less about smackdowns and power plays. Not that they're the best roleplayers in the world or anything, just casual gamers. Background feats - like the regional stuff in FR? Don't like it, you get the opposite effect. Players don't make a character from X area and choose Y feat, they want Y feat and so make the character from X area. But in general more RP centered feats would be a good thing. Disagree completely. The old system was clunky and made no sense. I'm a master of the battle axe but daggers confuse me? Maybe you're putting too much into 'proficiency'. If you read 'has basic familiarity with' instead of 'extensively trained' it makes more sense. That's how I like to play, but D&D stands on the foundation of casual gamers killing monsters and taking their stuff. The CR system works well for them. I could go with some more on using freeform XP instead. Nope. Don't like it, doesn't make things much more realistic IMHO. Grim n' Gritty hit points does this better. W3rd I'd have them note that this is a guideline, not a hard and fast rule. I'd also have them note that if you're using the CR system and not freeform, by reducing the amount of money and/or magic in the campaign you should increase the XP given for killing monsters. I've found that a natural 1 provokes an AoO is quick, elegant, and gives the right feel. What, you think DCs aren't high enough already? An experienced caster is already taken into account, in the spell level addition. INteresting idea. I think I'd rather see a couple alt.cleric classes in there. Keep the Knight Templar(cleric) and Nature Priest(Druid), add in the Barbarian Shaman(I hear OA has a nice one) and something for a cloistered holy man. The rogue does this, and with their free feats the wizards and fighters arguably don't need it. For the rest of the classes it would make a great addition. Um, use stronger poisons (higher DC)? The 'no bite' IME comes more from easy access to cures than higher saves. [/QUOTE]
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