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Changing 3e to d20 rules! Am I doing this right?
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 47428" data-attributes="member: 546"><p>VITALITY/WOUND POINTS AND ABILITY MODS: </p><p>The CON modifier is added to Vitality only, not Wound, or it would be granting a *double* bonus to Wound points (once for having a high CON, once for having a high CON modifier). CON adding to Vitality represents endurance/energy. </p><p></p><p>[EDIT] Using DEX as the modifier to VP would be a mistake as most PCs have maxed-out DEX scores. As a balancing mechanic, CON is better.</p><p></p><p>ARMOR/DEFENSE:</p><p>The intent of the rule is that armor slows down your mobility/ability to defend. Thus you should get hit more often than an unarmored (faster) target. However, the DR of the armor may negate some or all of the damage (such as full plate's DR 8/). A heavily armored knight may be hit a lot more, but he will be be protected from most damage by virtue of his body armor. </p><p></p><p>A called shot, coup de grace or death attack all mean you are specifically targeting a chink in the armor. </p><p></p><p>WEAPON DR EXEMPTIONS----</p><p>+1-+3 Mighty Longbows (including composite) and Light crossbows ignore half of an armor's DR. Hand crossbows ignore 1 point of armor DR.</p><p></p><p>Heavy Crossbows (great crossbows, seige crossbows, ballistas, etc.) and +4 Mighty longbows (including composite) ignore all armor DR due to their extreme penetration power.</p><p></p><p>SNEAK ATTACKS:</p><p>Sneak Attacks will now deal damage normally (to Vitality first, then to Wound if target is dropped past 0 VP). Sneak Attacks would be way too powerful otherwise.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 47428, member: 546"] VITALITY/WOUND POINTS AND ABILITY MODS: The CON modifier is added to Vitality only, not Wound, or it would be granting a *double* bonus to Wound points (once for having a high CON, once for having a high CON modifier). CON adding to Vitality represents endurance/energy. [EDIT] Using DEX as the modifier to VP would be a mistake as most PCs have maxed-out DEX scores. As a balancing mechanic, CON is better. ARMOR/DEFENSE: The intent of the rule is that armor slows down your mobility/ability to defend. Thus you should get hit more often than an unarmored (faster) target. However, the DR of the armor may negate some or all of the damage (such as full plate's DR 8/). A heavily armored knight may be hit a lot more, but he will be be protected from most damage by virtue of his body armor. A called shot, coup de grace or death attack all mean you are specifically targeting a chink in the armor. WEAPON DR EXEMPTIONS---- +1-+3 Mighty Longbows (including composite) and Light crossbows ignore half of an armor's DR. Hand crossbows ignore 1 point of armor DR. Heavy Crossbows (great crossbows, seige crossbows, ballistas, etc.) and +4 Mighty longbows (including composite) ignore all armor DR due to their extreme penetration power. SNEAK ATTACKS: Sneak Attacks will now deal damage normally (to Vitality first, then to Wound if target is dropped past 0 VP). Sneak Attacks would be way too powerful otherwise. [/QUOTE]
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Changing 3e to d20 rules! Am I doing this right?
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