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Changing 3e to d20 rules! Am I doing this right?
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<blockquote data-quote="WaterRabbit" data-source="post: 48575" data-attributes="member: 2445"><p><strong>How WP work in SW</strong></p><p></p><p>In SW, WP are equal to your Con + Toughness Feat(s).</p><p></p><p>When a character gets to 0 VP, they are Fatigued and further damage goes to WP. They also must make a Fort saving throw DC 10 or be Stunned for 2d6 rounds.</p><p></p><p>When a character gets to 0 WP, they are unconscious and dying.</p><p>At 0 WP character makes a Fort save at DC 10, if they fail, they are dead. If they suceed, they make an new Fort save every hour at DC 10 +1/hour of unconsciousness. If they fail they are dead.</p><p></p><p>If they make the roll by 10, successfully treated by Treat Injury skill, or Heal Another Force skill is usled they stabilize. (Note: Heal Another Force skill has a DC 10 just to stabilize another and costs the user 1 VP.)</p><p></p><p>Also, in SW, certain Force skills and feats cost VP.</p><p></p><p>Personal Thoughts</p><p> I think that SW is a little harsh here. I would let a character go to 0 VP without penalties. However, when they took a WP, I would have them make the Fort check DC 10. If they failed, they would become Disabled. At 0 WP, then they are unconscious and dying.</p><p> I believe that it is a little more heroic that way.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 48575, member: 2445"] [b]How WP work in SW[/b] In SW, WP are equal to your Con + Toughness Feat(s). When a character gets to 0 VP, they are Fatigued and further damage goes to WP. They also must make a Fort saving throw DC 10 or be Stunned for 2d6 rounds. When a character gets to 0 WP, they are unconscious and dying. At 0 WP character makes a Fort save at DC 10, if they fail, they are dead. If they suceed, they make an new Fort save every hour at DC 10 +1/hour of unconsciousness. If they fail they are dead. If they make the roll by 10, successfully treated by Treat Injury skill, or Heal Another Force skill is usled they stabilize. (Note: Heal Another Force skill has a DC 10 just to stabilize another and costs the user 1 VP.) Also, in SW, certain Force skills and feats cost VP. Personal Thoughts I think that SW is a little harsh here. I would let a character go to 0 VP without penalties. However, when they took a WP, I would have them make the Fort check DC 10. If they failed, they would become Disabled. At 0 WP, then they are unconscious and dying. I believe that it is a little more heroic that way. [/QUOTE]
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Changing 3e to d20 rules! Am I doing this right?
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