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D&D Older Editions
changing 4e rules so that the game doesn't need miniatures
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<blockquote data-quote="Dausuul" data-source="post: 4609771" data-attributes="member: 58197"><p>It started out that way, but in previous editions there were a lot of players who never bothered with minis. I went through BECMI, all of 2E and a good chunk of 3E without ever setting mini to battlemat. It has a lot to recommend it, actually. I find it a lot more immersive, since people are visualizing the scene in their heads instead of counting off squares, and it plays faster too.</p><p></p><p>(That isn't to say I don't also enjoy playing with minis and battlemat. It's just a different kind of fun.)</p><p> </p><p></p><p></p><p>Uh... what? It boggles my mind to hear people saying stuff like this about D&D, which has a long, long tradition of extensive house rules going back to the earliest days of the game. I challenge you to play 1E, by the book, rules as written, house-ruling nothing (and remember that ignoring any part of the rulebook is itself a house rule). I'll come visit you in your padded cell afterward.</p><p></p><p>I have found 4E to be far and away the best designed edition of D&D, resulting in far less need for house rules in my campaigns. But the idea that there's something actually wrong with making house rules is bewildering to me. I've already instituted a couple - a simplified system for tracking magic item daily powers; healing potions no longer cost healing surges - and will undoubtedly add more.</p><p></p><p></p><p></p><p>Wait a sec... are you claiming that "you can have an experienced character killed by a rat" is realistic? That reminds me of a quote of Cadfan's I used to have in my sig:</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4609771, member: 58197"] It started out that way, but in previous editions there were a lot of players who never bothered with minis. I went through BECMI, all of 2E and a good chunk of 3E without ever setting mini to battlemat. It has a lot to recommend it, actually. I find it a lot more immersive, since people are visualizing the scene in their heads instead of counting off squares, and it plays faster too. (That isn't to say I don't also enjoy playing with minis and battlemat. It's just a different kind of fun.) Uh... what? It boggles my mind to hear people saying stuff like this about D&D, which has a long, long tradition of extensive house rules going back to the earliest days of the game. I challenge you to play 1E, by the book, rules as written, house-ruling nothing (and remember that ignoring any part of the rulebook is itself a house rule). I'll come visit you in your padded cell afterward. I have found 4E to be far and away the best designed edition of D&D, resulting in far less need for house rules in my campaigns. But the idea that there's something actually wrong with making house rules is bewildering to me. I've already instituted a couple - a simplified system for tracking magic item daily powers; healing potions no longer cost healing surges - and will undoubtedly add more. Wait a sec... are you claiming that "you can have an experienced character killed by a rat" is realistic? That reminds me of a quote of Cadfan's I used to have in my sig: [/QUOTE]
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changing 4e rules so that the game doesn't need miniatures
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