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General Tabletop Discussion
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Changing a prestige class into ability substituations?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5010206" data-attributes="member: 40398"><p>First thing I'd like to point out is that there's generally no meaningful difference between racial traits, feats, class abilities and prestige class abilities. Most of the game's abilities are arbitrarily dropped into one of those four bags based on game tradition and the designers' personal preconceptions. So naturally, I don't see any problem with putting an ability in more than one bag, if a players asks me. For example:</p><p></p><p>If a paladin wants to be a blackguard, well, this actually illustrates the silliness of prestige classes in general -- because there can just as easily be a base paladin/blackguard class (ala different flavors of cleric) than a set of abilities and prereqs that force a player to jump through hoops to attain his/her character concept.</p><p></p><p>If your rogue player wants to have abilities from some incarnum class, by all means let him. I wouldn't even take away SA dice unless what he wants is a new significant ability that scales with level and stacks with SA. I'm not near my books right now, so I can't be exact, but I'll be back with more of my rant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Ignore it. Starting your save progressions all over again is one of the things that makes prestige classes [and multiclassing] so clunky.</p><p></p><p></p><p>As a [very rough] rule of thumb, simply offer ability X as a feat or class ability when a RAW character would be able to get it via PrC at the earliest.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5010206, member: 40398"] First thing I'd like to point out is that there's generally no meaningful difference between racial traits, feats, class abilities and prestige class abilities. Most of the game's abilities are arbitrarily dropped into one of those four bags based on game tradition and the designers' personal preconceptions. So naturally, I don't see any problem with putting an ability in more than one bag, if a players asks me. For example: If a paladin wants to be a blackguard, well, this actually illustrates the silliness of prestige classes in general -- because there can just as easily be a base paladin/blackguard class (ala different flavors of cleric) than a set of abilities and prereqs that force a player to jump through hoops to attain his/her character concept. If your rogue player wants to have abilities from some incarnum class, by all means let him. I wouldn't even take away SA dice unless what he wants is a new significant ability that scales with level and stacks with SA. I'm not near my books right now, so I can't be exact, but I'll be back with more of my rant. ;) Ignore it. Starting your save progressions all over again is one of the things that makes prestige classes [and multiclassing] so clunky. As a [very rough] rule of thumb, simply offer ability X as a feat or class ability when a RAW character would be able to get it via PrC at the earliest. [/QUOTE]
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Changing a prestige class into ability substituations?
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