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Changing a prestige class into ability substituations?
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<blockquote data-quote="Matrixryu" data-source="post: 5011302" data-attributes="member: 84553"><p>Yea, it is all quite true. And the game designers seem to randomly move abilities into each of those "bags" whenever they see fit anyway, so I don't see any reason why I shouldn't be able to either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The only thing I'm trying to watch out for is letting players switch out abilities for much stronger ones. With prestige classes, they at least had to usually blow a feat or two to get the prerequisites. </p><p></p><p>Yea, I think I'm going to end up doing that. At the very best I'll let them have an optional ability they could trade something for that would boost a save.</p><p></p><p>That's exactly what I did with that 'combination class' idea that I posted up there actually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I've come up with a little idea...instead of just randomly getting to pick out abilities from a prestige class that they like, the players will be able to (if they want) choose one 'combination class'. If they decide to get it, it makes a few permanent changes to their main class (they might get increased bab in future levels, but also get fewer skill points for example). In addition, they can trade in abilities from their main class for abilities from the prestige class the 'combination class' was based upon. </p><p></p><p>I'm hoping that I didn't make it too complex, and I'm hoping that it will give players the benefits of a prestige class without the clunkyness. I've tweeked the original one that I posted earlier, but I won't eat up space by reposting the thing just yet. Basically, I added in the additional drawback of -2 skill points per level to balance out the essentia the character begins gaining. Umbral Disciples only gain 6 skill points per level anyway, so it fits better.</p></blockquote><p></p>
[QUOTE="Matrixryu, post: 5011302, member: 84553"] Yea, it is all quite true. And the game designers seem to randomly move abilities into each of those "bags" whenever they see fit anyway, so I don't see any reason why I shouldn't be able to either ;) The only thing I'm trying to watch out for is letting players switch out abilities for much stronger ones. With prestige classes, they at least had to usually blow a feat or two to get the prerequisites. Yea, I think I'm going to end up doing that. At the very best I'll let them have an optional ability they could trade something for that would boost a save. That's exactly what I did with that 'combination class' idea that I posted up there actually. ;) I've come up with a little idea...instead of just randomly getting to pick out abilities from a prestige class that they like, the players will be able to (if they want) choose one 'combination class'. If they decide to get it, it makes a few permanent changes to their main class (they might get increased bab in future levels, but also get fewer skill points for example). In addition, they can trade in abilities from their main class for abilities from the prestige class the 'combination class' was based upon. I'm hoping that I didn't make it too complex, and I'm hoping that it will give players the benefits of a prestige class without the clunkyness. I've tweeked the original one that I posted earlier, but I won't eat up space by reposting the thing just yet. Basically, I added in the additional drawback of -2 skill points per level to balance out the essentia the character begins gaining. Umbral Disciples only gain 6 skill points per level anyway, so it fits better. [/QUOTE]
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