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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changing Ability Score Creation
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<blockquote data-quote="Asmor" data-source="post: 3644375" data-attributes="member: 1154"><p>Ignoring the fact that 3d6 <em>isn't</em> standard...</p><p></p><p>One of the DMs in my group uses 4d6 drop lowest with the twist that you re-roll 1s and 2s... and keep re-rolling them until you get something 3 or higher. It's actually identical to 4d4+6 drop lowest. Leads to very powerful characters. 15 is the most common stat, 9 is the minimum, and 18s aren't uncommon at all.</p><p></p><p>In my current game, I've gone with the standard rules (4d6 drop lowest, re-rolls only if you have no score 14 or higher or if the total of your ability modifiers doesn't add up to at least +3), with the caveat that players may raise their highest stat to an 18 while dropping their lowest stat to an 8. I like this because I think every character deserves an 18, and I also like that it makes people have a penalty in some score.</p><p></p><p>I'm also a big fan of point buy, which I'm using in a Star Wars game I'll be running at some point. I do 25 point buy in SW, but in D&D I usually go with 32 point buy.</p><p></p><p>I recently heard on these boards about an alternate LA system using point buy. Basically, instead of increasing your character level if you take a race with LA, you reduce your points. I think it's something like this (reconstructing from memory):</p><p></p><p>+0 LA: 32 point buy</p><p>+1 LA: 25 point buy</p><p>+2 LA: 18 point buy</p><p>+3 LA: 10 point buy</p><p>+4 LA: 0 point buy</p><p></p><p>There's another one that I like which uses a 6x6 grid of ability scores rolled using 4d6 drop lowest. You then take one row, column or diagonal, and those are your scores, in that order. I like this because it's a bit more organic in that you don't have complete control over all your scores, but it does give you a lot of choice. Unfortunately it's also really time consuming.</p><p></p><p>Last, but certainly not least, I'm a huge fan of the Three-Dragon Ante character generation which was in an issue of Dragon. Basically, you take a deck of TDA, make a tarot-like spread, and then put a bunch of tokens on certain cards. Then you move the tokens around the spread, based on a set of rules and depending on what cards are where, and eventually they all end up on 6 different cards corresponding to the ability scores. From there, you use the tokens as points and buy your scores using point buy.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3644375, member: 1154"] Ignoring the fact that 3d6 [i]isn't[/i] standard... One of the DMs in my group uses 4d6 drop lowest with the twist that you re-roll 1s and 2s... and keep re-rolling them until you get something 3 or higher. It's actually identical to 4d4+6 drop lowest. Leads to very powerful characters. 15 is the most common stat, 9 is the minimum, and 18s aren't uncommon at all. In my current game, I've gone with the standard rules (4d6 drop lowest, re-rolls only if you have no score 14 or higher or if the total of your ability modifiers doesn't add up to at least +3), with the caveat that players may raise their highest stat to an 18 while dropping their lowest stat to an 8. I like this because I think every character deserves an 18, and I also like that it makes people have a penalty in some score. I'm also a big fan of point buy, which I'm using in a Star Wars game I'll be running at some point. I do 25 point buy in SW, but in D&D I usually go with 32 point buy. I recently heard on these boards about an alternate LA system using point buy. Basically, instead of increasing your character level if you take a race with LA, you reduce your points. I think it's something like this (reconstructing from memory): +0 LA: 32 point buy +1 LA: 25 point buy +2 LA: 18 point buy +3 LA: 10 point buy +4 LA: 0 point buy There's another one that I like which uses a 6x6 grid of ability scores rolled using 4d6 drop lowest. You then take one row, column or diagonal, and those are your scores, in that order. I like this because it's a bit more organic in that you don't have complete control over all your scores, but it does give you a lot of choice. Unfortunately it's also really time consuming. Last, but certainly not least, I'm a huge fan of the Three-Dragon Ante character generation which was in an issue of Dragon. Basically, you take a deck of TDA, make a tarot-like spread, and then put a bunch of tokens on certain cards. Then you move the tokens around the spread, based on a set of rules and depending on what cards are where, and eventually they all end up on 6 different cards corresponding to the ability scores. From there, you use the tokens as points and buy your scores using point buy. [/QUOTE]
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Changing Ability Score Creation
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