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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changing Ability Score Creation
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<blockquote data-quote="DogBackward" data-source="post: 3644455" data-attributes="member: 50642"><p>I've used two non-standard methods, both of which seemed pretty well-regarded.</p><p></p><p>The first is a combination of rolling and point-buy. First, you roll 3d6 six times, as normal. Then, you place your scores and add or subtract your racial modifiers. Then, you get 10 points using the standard point-buy costs, using your rolled stats as the starting point. This way, if you roll low, you can spend points to shore up bad scores or improve good ones even more. But if you've already rolled high, each point is worth less since the costs increase, and it usually evens out alright. Ending up with mostly even sets of stats while still allowing those who like to roll to roll, and those who like control over their character to spread points.</p><p></p><p>The second one is also a sort of mix, in that you roll 24d6 and drop the lowest 6. Then, you take the 18 individual rolls and place three of them in each score. This way, you still roll your stats, but get more control over the exact numbers. I've also done 30d4 with 5 dice per stat and 12d10 with two in each stat. Because, really, a 20 isn't that big an increase over an 18. And I don't see why your penalites can go to -5, but you can't get a +5 in anything without being a wierd race.</p><p></p><p>I also once tried using 24d4, placing 4 dice in each score, then using 10 points via point-buy, but only for one game. It seemed to work alright.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 3644455, member: 50642"] I've used two non-standard methods, both of which seemed pretty well-regarded. The first is a combination of rolling and point-buy. First, you roll 3d6 six times, as normal. Then, you place your scores and add or subtract your racial modifiers. Then, you get 10 points using the standard point-buy costs, using your rolled stats as the starting point. This way, if you roll low, you can spend points to shore up bad scores or improve good ones even more. But if you've already rolled high, each point is worth less since the costs increase, and it usually evens out alright. Ending up with mostly even sets of stats while still allowing those who like to roll to roll, and those who like control over their character to spread points. The second one is also a sort of mix, in that you roll 24d6 and drop the lowest 6. Then, you take the 18 individual rolls and place three of them in each score. This way, you still roll your stats, but get more control over the exact numbers. I've also done 30d4 with 5 dice per stat and 12d10 with two in each stat. Because, really, a 20 isn't that big an increase over an 18. And I don't see why your penalites can go to -5, but you can't get a +5 in anything without being a wierd race. I also once tried using 24d4, placing 4 dice in each score, then using 10 points via point-buy, but only for one game. It seemed to work alright. [/QUOTE]
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Changing Ability Score Creation
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