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Changing alignment
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<blockquote data-quote="Mallus" data-source="post: 5482583" data-attributes="member: 3887"><p>Don't make a problem where none exists. The player isn't being disruptive and her character isn't being outright evil, correct? Then you don't have a problem. Unless, of course, as Malcolm Reynolds would say, you decide to be <em>meddlesome</em>. </p><p></p><p>Like delricho said, ignore alignment. Try drawing her character out/getting to engage more fully with the game using positive methods. Don't tell her she's playing <em>wrong</em> and than charge her PC gold for the privilege of making the character <em>right</em> in your eyes.</p><p></p><p>How about sending her PC on a quest with a mentor knight where she'll have plenty of opportunities to do good, and some in-game guidance as to what that entails. Whatever you do --and I really think 'nothing' is the correct answer-- don't make this a guessing game for the player.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5482583, member: 3887"] Don't make a problem where none exists. The player isn't being disruptive and her character isn't being outright evil, correct? Then you don't have a problem. Unless, of course, as Malcolm Reynolds would say, you decide to be [i]meddlesome[/i]. Like delricho said, ignore alignment. Try drawing her character out/getting to engage more fully with the game using positive methods. Don't tell her she's playing [i]wrong[/i] and than charge her PC gold for the privilege of making the character [i]right[/i] in your eyes. How about sending her PC on a quest with a mentor knight where she'll have plenty of opportunities to do good, and some in-game guidance as to what that entails. Whatever you do --and I really think 'nothing' is the correct answer-- don't make this a guessing game for the player. [/QUOTE]
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