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Changing Archetypes (Rogue)
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<blockquote data-quote="Li Shenron" data-source="post: 6682755" data-attributes="member: 1465"><p>Just do that.</p><p></p><p>Why worry? At 5th level, the Rogue has only gained one level worth of the Thief subclass' abilities, i.e. <strong>Fast Hands</strong> and <strong>Second Story Work</strong>.</p><p></p><p><strong>Fast Hands</strong> allows to use a bonus actions (instead of a normal action) to do a few possible roguish actions. <strong>Second Story Work</strong> just lets you climb faster and jump longer. Has the PC done these often in the past? Well now it just uses the normal actions, and climbs and jumps as everybody else. I don't think you'll even notice much difference! None of this stuff hardly qualifies as something truly character-defining to me.</p><p></p><p>Ret-conning a character is something that I have generally allowed, even if it's not of my tastes (I don't do it with mine, if I make a mistake I just eat it and keep playing), and one of the very few things in RPG that I don't really care finding a narrative explanation for.</p><p></p><p>I am sorry that the books actually have rules for some classes retconning (e.g. changing previously known spells) because this makes it feel like everything that the book doesn't say you can change, cannot in fact be changed. I would have preferred the books said nothing, and a paragraph in the DMG talked about the issue so that a DM can consider retconning <em>anything</em>.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6682755, member: 1465"] Just do that. Why worry? At 5th level, the Rogue has only gained one level worth of the Thief subclass' abilities, i.e. [B]Fast Hands[/B] and [B]Second Story Work[/B]. [B]Fast Hands[/B] allows to use a bonus actions (instead of a normal action) to do a few possible roguish actions. [B]Second Story Work[/B] just lets you climb faster and jump longer. Has the PC done these often in the past? Well now it just uses the normal actions, and climbs and jumps as everybody else. I don't think you'll even notice much difference! None of this stuff hardly qualifies as something truly character-defining to me. Ret-conning a character is something that I have generally allowed, even if it's not of my tastes (I don't do it with mine, if I make a mistake I just eat it and keep playing), and one of the very few things in RPG that I don't really care finding a narrative explanation for. I am sorry that the books actually have rules for some classes retconning (e.g. changing previously known spells) because this makes it feel like everything that the book doesn't say you can change, cannot in fact be changed. I would have preferred the books said nothing, and a paragraph in the DMG talked about the issue so that a DM can consider retconning [I]anything[/I]. [/QUOTE]
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