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Changing Archetypes (Rogue)
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<blockquote data-quote="Bupp" data-source="post: 6682825" data-attributes="member: 6784990"><p>I'm going through the same thing myself right now, and I'm just allowing the reskin without batting an eye, like that's what the character has always been. I can see the fun in doing in-game reasons for the change as well.</p><p></p><p>For my group it was a combination of brand new players, (new to RPG's), and me being new to 5e rules. </p><p></p><p>I had noticed that a couple players weren't 100% happy with their character, or more specifically playing their character as a different type.</p><p></p><p>Our life cleric has become a war cleric. He like to charge up in battle and fight melee, but was completely average at it. We haven't played with the new changes yet, but the player seems excited at his new abilities.</p><p></p><p>Our fighter had a home-brew variation on the battlemaster, and never uses their superiority dice, she always forgets about them, so we're probably going to change her to a champion, but haven't decided.</p><p></p><p>Our earth wizard (homebrew school) has been throwing around firebolt, fireball, scorching ray and chromatic orb most of the time. He's getting the biggest re-write and is becoming a sorcerer, but hasn't decided upon his sorcerous origin yet. He's interested in a few different homebrew subclasses right now.</p><p></p><p>So we're just trying to bring the mechanics more in line with how the characters are actually being played than anything else.</p></blockquote><p></p>
[QUOTE="Bupp, post: 6682825, member: 6784990"] I'm going through the same thing myself right now, and I'm just allowing the reskin without batting an eye, like that's what the character has always been. I can see the fun in doing in-game reasons for the change as well. For my group it was a combination of brand new players, (new to RPG's), and me being new to 5e rules. I had noticed that a couple players weren't 100% happy with their character, or more specifically playing their character as a different type. Our life cleric has become a war cleric. He like to charge up in battle and fight melee, but was completely average at it. We haven't played with the new changes yet, but the player seems excited at his new abilities. Our fighter had a home-brew variation on the battlemaster, and never uses their superiority dice, she always forgets about them, so we're probably going to change her to a champion, but haven't decided. Our earth wizard (homebrew school) has been throwing around firebolt, fireball, scorching ray and chromatic orb most of the time. He's getting the biggest re-write and is becoming a sorcerer, but hasn't decided upon his sorcerous origin yet. He's interested in a few different homebrew subclasses right now. So we're just trying to bring the mechanics more in line with how the characters are actually being played than anything else. [/QUOTE]
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