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Changing campaign style - casting for ideas & comments!
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<blockquote data-quote="LostSoul" data-source="post: 1647278" data-attributes="member: 386"><p>That sounds really cool. I can imagine a scenario where the PCs, in the past fighting Evil, know they are going to lose so they want to help out those in the future as much as possible. They could set up caches of information, weapons, hiding places, or some kind of magic item that allows communication back and forth (maybe through some kind of foresight/divination).</p><p></p><p>There was an interesting part in one of the Dune books where (spoilers here) the God Emperor left a message that would be discovered by the right person at the right time. You could have something like that - where the PCs in the Outside/past leave a message to the PCs in the future, telling them about some kind of weakness of the bad guys.</p><p></p><p>(I'd probably run that backwards, though; the PCs in the present "stumble" across something that really helps them out in some dire time of need. Then you flash back to the other PCs in the past who now have to figure out some kind of way to send that message to the PCs in the present. This takes away PC choice in that it already gives them their goal, but I think it would be neat.)</p><p></p><p>One thing you could go with is something like "do not forget us." The PCs in the past want to preserve some kind of memory about what the world was like back then, so they leave things for the PCs in the present to find.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 1647278, member: 386"] That sounds really cool. I can imagine a scenario where the PCs, in the past fighting Evil, know they are going to lose so they want to help out those in the future as much as possible. They could set up caches of information, weapons, hiding places, or some kind of magic item that allows communication back and forth (maybe through some kind of foresight/divination). There was an interesting part in one of the Dune books where (spoilers here) the God Emperor left a message that would be discovered by the right person at the right time. You could have something like that - where the PCs in the Outside/past leave a message to the PCs in the future, telling them about some kind of weakness of the bad guys. (I'd probably run that backwards, though; the PCs in the present "stumble" across something that really helps them out in some dire time of need. Then you flash back to the other PCs in the past who now have to figure out some kind of way to send that message to the PCs in the present. This takes away PC choice in that it already gives them their goal, but I think it would be neat.) One thing you could go with is something like "do not forget us." The PCs in the past want to preserve some kind of memory about what the world was like back then, so they leave things for the PCs in the present to find. [/QUOTE]
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