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<blockquote data-quote="pdegan2814" data-source="post: 6795591" data-attributes="member: 6801202"><p>Wasn't meant as an insult or to look down on you, just saying that the process of character creation has always been a major component of D&D, if you're skipping over that to have someone hand you a fully built character, I believe you're missing out on a big part of what makes the game so enjoyable. The way you describe playing makes it feel more like a sport than a social activity. </p><p></p><p>And even if you want to know how to avoid "holding your team back", isn't better to actually learn how the class you want to play actually works, and what makes a good build of that class, rather than just have someone hand you a build? That way you'll have a better understanding of WHY you'd focus on certain traits & abilities depending on what you want to do with your character, and will be in a better position to advance with that character without having to come back to someone and say "OK, I'm about to hit Level 5 now, what do I take next?" </p><p></p><p>Seriously, go read the guide at the link I posted. Actually, looks there's an updated one here - <a href="http://www.enworld.org/forum/showthread.php?474035-GUIDE-My-Word-Is-My-Sword-The-Paladin-Guide" target="_blank">http://www.enworld.org/forum/showthread.php?474035-GUIDE-My-Word-Is-My-Sword-The-Paladin-Guide</a></p><p>They cover everything. Attributes/races/backgrounds/proficiencies/class abilities/oaths/spells/feats, suggestions on weapons & armor, and even possible multiclass combos. Most importantly, it'll give you an understanding of why each aspect might be good or bad. But ultimately, it comes down to what bid said. What sort of Paladin do you want to be? Both from a mechanical and roleplaying perspective. Do you want to be a compassionate defender of the innocent, a righteous crusader, the Fist Of God, etc? If you're definitely taking the Sentinel feat, that means you're probably going to be standing in the middle of the battlefield, so that means a melee fighter, and that means you'll probably be taking your fair share of hits. Do you want to rely on superior armor to keep from taking damage, say with a sword and shield? Do you want to limit the damage by killing the enemy as fast as possible and swing a greatsword? Do you want to control more of the battlefield with a glaive or halberd, extending the range of the abilities that Sentinel gives you? Do you want spellcasting to be a major part of who you are, or just a minor supplement to your martial prowess? All of those choices are completely valid for a Paladin. But you've got to decide for yourself what sort of Paladin you want to play.</p></blockquote><p></p>
[QUOTE="pdegan2814, post: 6795591, member: 6801202"] Wasn't meant as an insult or to look down on you, just saying that the process of character creation has always been a major component of D&D, if you're skipping over that to have someone hand you a fully built character, I believe you're missing out on a big part of what makes the game so enjoyable. The way you describe playing makes it feel more like a sport than a social activity. And even if you want to know how to avoid "holding your team back", isn't better to actually learn how the class you want to play actually works, and what makes a good build of that class, rather than just have someone hand you a build? That way you'll have a better understanding of WHY you'd focus on certain traits & abilities depending on what you want to do with your character, and will be in a better position to advance with that character without having to come back to someone and say "OK, I'm about to hit Level 5 now, what do I take next?" Seriously, go read the guide at the link I posted. Actually, looks there's an updated one here - [url]http://www.enworld.org/forum/showthread.php?474035-GUIDE-My-Word-Is-My-Sword-The-Paladin-Guide[/url] They cover everything. Attributes/races/backgrounds/proficiencies/class abilities/oaths/spells/feats, suggestions on weapons & armor, and even possible multiclass combos. Most importantly, it'll give you an understanding of why each aspect might be good or bad. But ultimately, it comes down to what bid said. What sort of Paladin do you want to be? Both from a mechanical and roleplaying perspective. Do you want to be a compassionate defender of the innocent, a righteous crusader, the Fist Of God, etc? If you're definitely taking the Sentinel feat, that means you're probably going to be standing in the middle of the battlefield, so that means a melee fighter, and that means you'll probably be taking your fair share of hits. Do you want to rely on superior armor to keep from taking damage, say with a sword and shield? Do you want to limit the damage by killing the enemy as fast as possible and swing a greatsword? Do you want to control more of the battlefield with a glaive or halberd, extending the range of the abilities that Sentinel gives you? Do you want spellcasting to be a major part of who you are, or just a minor supplement to your martial prowess? All of those choices are completely valid for a Paladin. But you've got to decide for yourself what sort of Paladin you want to play. [/QUOTE]
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